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Was 3rd edition fundamentaly flawed?
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<blockquote data-quote="WayneLigon" data-source="post: 3869334" data-attributes="member: 3649"><p>'Gaming the DM' is also called metagaming; ie, using personal real-world knowledge that your character could not possibly possess to weigh things to your advantage. </p><p></p><p>Examples: I know that my DM Bob loves elves. He reveres them and thinks that they are the greatest thing since sliced bread. He never says anything bad about elves and defends the race against anyone who does say something bad about elves. In having gamed with Bob for a number of years, I have noticed that elves are never the bad guys.</p><p></p><p>Now, we go to the current game that night. Bob has an adventure in which we find ourselves having to choose between two apparently equal bad guys: Greenleaf the Elf and Cooksgrits the Halfling, in fight. We can bring down ONE of them, but that will ensure the other one will get away. If we choose wrong, we lose the Foozle or whatever we're after and have to go through all sorts of trouble to get it back. </p><p></p><p><em>my character</em>, Conray the rogue, has no reason on God's green earth to choose one over the other based on the information that has been presented to us. Bob has been a crafty DM and we have no clues as to which of these people is the <em>real </em> bad guy. It's a pure crapshoot as to which one to go after. </p><p></p><p>Or is it?</p><p></p><p>Since <em>I-the-player </em> know there is no way in Hell that Bob will let Greenleaf be a bad guy, I seemingly casually choose Cooksgrits to shoot at in the fight, finally killing him. I check Cooksgrit's body and Gasp! There is the Foozle we need! I chose correctly. People at the table congratulate me on my luck. I-the-player know there was no luck involved at all: I have successfully 'gamed the DM'.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3869334, member: 3649"] 'Gaming the DM' is also called metagaming; ie, using personal real-world knowledge that your character could not possibly possess to weigh things to your advantage. Examples: I know that my DM Bob loves elves. He reveres them and thinks that they are the greatest thing since sliced bread. He never says anything bad about elves and defends the race against anyone who does say something bad about elves. In having gamed with Bob for a number of years, I have noticed that elves are never the bad guys. Now, we go to the current game that night. Bob has an adventure in which we find ourselves having to choose between two apparently equal bad guys: Greenleaf the Elf and Cooksgrits the Halfling, in fight. We can bring down ONE of them, but that will ensure the other one will get away. If we choose wrong, we lose the Foozle or whatever we're after and have to go through all sorts of trouble to get it back. [I]my character[/I], Conray the rogue, has no reason on God's green earth to choose one over the other based on the information that has been presented to us. Bob has been a crafty DM and we have no clues as to which of these people is the [I]real [/I] bad guy. It's a pure crapshoot as to which one to go after. Or is it? Since [I]I-the-player [/I] know there is no way in Hell that Bob will let Greenleaf be a bad guy, I seemingly casually choose Cooksgrits to shoot at in the fight, finally killing him. I check Cooksgrit's body and Gasp! There is the Foozle we need! I chose correctly. People at the table congratulate me on my luck. I-the-player know there was no luck involved at all: I have successfully 'gamed the DM'. [/QUOTE]
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