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General Tabletop Discussion
*Dungeons & Dragons
Was 3rd edition fundamentaly flawed?
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<blockquote data-quote="howandwhy99" data-source="post: 3869389" data-attributes="member: 3192"><p>Not at all. I do not play "plot" games where we need to guess what the DM wants us to do. I prefer games where we as players choose what to do. But I do not presume to tell the DM how the world operates.</p><p></p><p>From puzzling this out, I don't think we're understanding each other. I expect the players to learn how the world works from being in that world. As a player I expect the same. How is this guessing what the DM wants us to do? We do as we please. The world, like our world, operates according to its own rules as consequence.</p><p></p><p>To explain further, I consider gaming the rules to be thinking OOC. Instead of thinking about the world to beat a foe or conquer a land or whatever, I think about the rules. Moreover, I tend to speak using the rules instead of just saying what I'm going to do. Rulespeak and rulethink. Rather than having the game opaque so I can think like the character and speak like the character. Not that it's required, but the play encourages it rather than encouraging thinking about the rules.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3869389, member: 3192"] Not at all. I do not play "plot" games where we need to guess what the DM wants us to do. I prefer games where we as players choose what to do. But I do not presume to tell the DM how the world operates. From puzzling this out, I don't think we're understanding each other. I expect the players to learn how the world works from being in that world. As a player I expect the same. How is this guessing what the DM wants us to do? We do as we please. The world, like our world, operates according to its own rules as consequence. To explain further, I consider gaming the rules to be thinking OOC. Instead of thinking about the world to beat a foe or conquer a land or whatever, I think about the rules. Moreover, I tend to speak using the rules instead of just saying what I'm going to do. Rulespeak and rulethink. Rather than having the game opaque so I can think like the character and speak like the character. Not that it's required, but the play encourages it rather than encouraging thinking about the rules. [/QUOTE]
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Was 3rd edition fundamentaly flawed?
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