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Was 3rd edition fundamentaly flawed?
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<blockquote data-quote="Nifft" data-source="post: 3869489" data-attributes="member: 6562"><p>IMHO 3e doesn't just reward system mastery: it severely penalizes lack of it. This is not an inherently good or bad thing in itself, but rewarding system mastery leads to a certain kind of culture around a game, and I don't think that is the culture we need to grow the hobby.</p><p></p><p>IMHO it's a bit early to be complaining about what WotC has or hasn't done in 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Finally, IMHO 3e has several areas of tight coupling which need to be undone. Wealth is a big one in general, but the particulars of what magic items you <u>need</u> to have to even be in the game are more of a problem. The assumption of easy access to every spell in the book -- and thus the use of insta-kill effects as "conditions" above a certain level -- is another pair of assumptions that are hard to extricate.</p><p></p><p>So yeah. There are fundamental flaws which should be fixed. I'm sure there are other flaws, but I can't see them clearly thanks to these big ones dangling in front of me. Hopefully 4e will get these out of my way so I can focus on the next set of problems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3869489, member: 6562"] IMHO 3e doesn't just reward system mastery: it severely penalizes lack of it. This is not an inherently good or bad thing in itself, but rewarding system mastery leads to a certain kind of culture around a game, and I don't think that is the culture we need to grow the hobby. IMHO it's a bit early to be complaining about what WotC has or hasn't done in 4e. :) Finally, IMHO 3e has several areas of tight coupling which need to be undone. Wealth is a big one in general, but the particulars of what magic items you [u]need[/u] to have to even be in the game are more of a problem. The assumption of easy access to every spell in the book -- and thus the use of insta-kill effects as "conditions" above a certain level -- is another pair of assumptions that are hard to extricate. So yeah. There are fundamental flaws which should be fixed. I'm sure there are other flaws, but I can't see them clearly thanks to these big ones dangling in front of me. Hopefully 4e will get these out of my way so I can focus on the next set of problems. :) Cheers, -- N [/QUOTE]
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