Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5021322" data-attributes="member: 80487"><p>Taking "fairly equal" a bit more flexibly, it was usually the same a few years ago, in the 20th century, Janx! The key difference was that we considered the matter <em>as players</em>, in deciding which characters would join a given expedition in the first place.</p><p></p><p>Now, sometimes a higher-level party might take along a notably lower-level character specifically for "seasoning". Equality of contribution is clearly not expected -- but neither is it expected of henchmen, and they get x.p. (albeit at half rate). It can be a pretty quick way to advance a character, provided it survives (which is far from assured, for all the protection the more powerful patrons can provide).</p><p></p><p>The assumed context of, at the least, "the party" as basically a constant -- usually including all members' survival and success as a normative expectation if not (as plainly recommended in 4e) an entitlement -- radically changes the nature of the game.</p><p></p><p>A Fighter Lord when fresh might have more than 50 hit points, and a High Priest his peer might be able to "tank up" two such comrades in a day. But suppose the Cleric is otherwise disposed, and Lord Lazy-Not when at half his strength has an opportunity to go on an adventure with a lower-level band? The haul won't be much, but certainly more than he'll get by staying in bed.</p><p></p><p>High-level spell-casters run into the problem of not having enough hours in a day -- or, eventually, in a week -- to replenish their stocks of spells.</p><p></p><p>And of course the fellows off on a wilderness adventure that's already a week into the "future" can't teleport back to town in time to join today's expedition into the underworld beneath the ruins of the Cursed Chateau.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5021322, member: 80487"] Taking "fairly equal" a bit more flexibly, it was usually the same a few years ago, in the 20th century, Janx! The key difference was that we considered the matter [i]as players[/i], in deciding which characters would join a given expedition in the first place. Now, sometimes a higher-level party might take along a notably lower-level character specifically for "seasoning". Equality of contribution is clearly not expected -- but neither is it expected of henchmen, and they get x.p. (albeit at half rate). It can be a pretty quick way to advance a character, provided it survives (which is far from assured, for all the protection the more powerful patrons can provide). The assumed context of, at the least, "the party" as basically a constant -- usually including all members' survival and success as a normative expectation if not (as plainly recommended in 4e) an entitlement -- radically changes the nature of the game. A Fighter Lord when fresh might have more than 50 hit points, and a High Priest his peer might be able to "tank up" two such comrades in a day. But suppose the Cleric is otherwise disposed, and Lord Lazy-Not when at half his strength has an opportunity to go on an adventure with a lower-level band? The haul won't be much, but certainly more than he'll get by staying in bed. High-level spell-casters run into the problem of not having enough hours in a day -- or, eventually, in a week -- to replenish their stocks of spells. And of course the fellows off on a wilderness adventure that's already a week into the "future" can't teleport back to town in time to join today's expedition into the underworld beneath the ruins of the Cursed Chateau. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top