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Was AD&D1 designed for game balance?
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<blockquote data-quote="Thunderfoot" data-source="post: 5021468" data-attributes="member: 34175"><p>I voted no - but for many of the reasons that some folks voted yes.</p><p></p><p>The term "balance" is a modern paradigm word that means everyone is equal - which is total horse puckey! The world isn't equal, it takes some people longer to get there than others and once some of those folks are there, they just aren't going to get any further while others are just gonna keep going.</p><p></p><p>Did the system play in a balance with itself - yes, did the rules lay out what balance was - no, but it was stated in the DMG that this was the DM's job, something the newer rules are slowly squeezing out of the system. A good DM used to be the one that had the awesome game because even if things went wrong for the party and a TPK ensued, it was because of decisions made by the party, not some power hungry control freak. Now the term TPK is synonymous to <span style="color: darkorange"><em>hyperbolic stuff</em></span>.</p><p></p><p>This doesn't mean the new is better or worse or that 1AD&D is archaic in thought, just that balance was a thought of in a different light between then and now.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5021468, member: 34175"] I voted no - but for many of the reasons that some folks voted yes. The term "balance" is a modern paradigm word that means everyone is equal - which is total horse puckey! The world isn't equal, it takes some people longer to get there than others and once some of those folks are there, they just aren't going to get any further while others are just gonna keep going. Did the system play in a balance with itself - yes, did the rules lay out what balance was - no, but it was stated in the DMG that this was the DM's job, something the newer rules are slowly squeezing out of the system. A good DM used to be the one that had the awesome game because even if things went wrong for the party and a TPK ensued, it was because of decisions made by the party, not some power hungry control freak. Now the term TPK is synonymous to [color=darkorange][i]hyperbolic stuff[/i][/color]. This doesn't mean the new is better or worse or that 1AD&D is archaic in thought, just that balance was a thought of in a different light between then and now. [/QUOTE]
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Was AD&D1 designed for game balance?
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