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Was AD&D1 designed for game balance?
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<blockquote data-quote="ExploderWizard" data-source="post: 5022122" data-attributes="member: 66434"><p>I agree that the collective understanding of balance has changed. The original intent was that the final level of balance wasn't something that the printed game material could provide. The referee was supposed to provide the most essential elements of game balance. </p><p> </p><p>That understanding has shifted. The expectation today is that the game material should provide any balance essential to the game. This means more rules, more fiddly bits, etc. </p><p> </p><p>The primary reason for this shift is marketing. A product that requires a steeper learning curve does not provide for the instant gratification demands of the modern consumer. Players are demanding more "out of the box" balance and designers are addressing that need. </p><p> </p><p>There are some (like me) that believe the older,simpler systems provide a more satisfying gaming experience primarily because the balance is home brewed. Others prefer more ready made packaged balance. Luckily there are games out to serve the needs of all.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5022122, member: 66434"] I agree that the collective understanding of balance has changed. The original intent was that the final level of balance wasn't something that the printed game material could provide. The referee was supposed to provide the most essential elements of game balance. That understanding has shifted. The expectation today is that the game material should provide any balance essential to the game. This means more rules, more fiddly bits, etc. The primary reason for this shift is marketing. A product that requires a steeper learning curve does not provide for the instant gratification demands of the modern consumer. Players are demanding more "out of the box" balance and designers are addressing that need. There are some (like me) that believe the older,simpler systems provide a more satisfying gaming experience primarily because the balance is home brewed. Others prefer more ready made packaged balance. Luckily there are games out to serve the needs of all. [/QUOTE]
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Was AD&D1 designed for game balance?
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