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Was AD&D1 designed for game balance?
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<blockquote data-quote="Garmorn" data-source="post: 5023010" data-attributes="member: 430"><p>Yes but much of the balancing is still suppose to be spread out over a period of time. I not saying it was a bad approach for it time. Just that as the community grew more diverse it became less functional. </p><p></p><p></p><p></p><p>Earlier editions had fewer rules true but they required more work, a deeper understanding of not only the rules, the why's and wherefore's of the rules. You had to be good at winging things, and making up your own rules. </p><p></p><p>The skills and talents need for that are in limited supply. The new approach opens up the position to more players.</p><p></p><p>So yes all of the rules prior to 3e edition where balanced but only if you had a DM with the right skill/talent combination. This is the combination the Gary had and taught. That is why my of the older gamers admire him so much. Lots of the new DM's and gamers are of a different style, skill and talent set and need the more detail rules. (I will admit the I can't create a good house rule with out months are even years of trying and generally come here when I need one.)</p></blockquote><p></p>
[QUOTE="Garmorn, post: 5023010, member: 430"] Yes but much of the balancing is still suppose to be spread out over a period of time. I not saying it was a bad approach for it time. Just that as the community grew more diverse it became less functional. Earlier editions had fewer rules true but they required more work, a deeper understanding of not only the rules, the why's and wherefore's of the rules. You had to be good at winging things, and making up your own rules. The skills and talents need for that are in limited supply. The new approach opens up the position to more players. So yes all of the rules prior to 3e edition where balanced but only if you had a DM with the right skill/talent combination. This is the combination the Gary had and taught. That is why my of the older gamers admire him so much. Lots of the new DM's and gamers are of a different style, skill and talent set and need the more detail rules. (I will admit the I can't create a good house rule with out months are even years of trying and generally come here when I need one.) [/QUOTE]
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Was AD&D1 designed for game balance?
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