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General Tabletop Discussion
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Was AD&D1 designed for game balance?
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<blockquote data-quote="nightwyrm" data-source="post: 5023260" data-attributes="member: 75542"><p>I'm not sure that's such an easier thing. Sure, the DM has more <em>power </em>and more leeway to simply make things up. But learning how to wield his power properly is the big hurdle. Maybe the learning curve for DMs of old editions is less rule mastery and more game management. </p><p> </p><p>A poor or novice 3e and 4e DM can always fall back on solid (more or less) rules and run a decent if unspectacular game. A poor DM running old editions can be left floundering and do a really crappy game.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 5023260, member: 75542"] I'm not sure that's such an easier thing. Sure, the DM has more [I]power [/I]and more leeway to simply make things up. But learning how to wield his power properly is the big hurdle. Maybe the learning curve for DMs of old editions is less rule mastery and more game management. A poor or novice 3e and 4e DM can always fall back on solid (more or less) rules and run a decent if unspectacular game. A poor DM running old editions can be left floundering and do a really crappy game. [/QUOTE]
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Was AD&D1 designed for game balance?
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