Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 5023368" data-attributes="member: 114"><p>From my experience and judgement, I'd still say that I think 1e had a much shallower learning curve. Even as DM you didn't need to know everything to run a game, the whole process was much more straightforward.</p><p></p><p>I know 13 year olds who picked up the books and took to it like a duck to water.</p><p></p><p>The unity of the d20 system is touted as an advantage, but while it has a theoretical appeal it is also a little problematic as so many things in 3e were integrated together that it was more difficult to evaluate the knock-on effects of changes. It seems even worse in 4e to me. Sure you can change the paint job on the outside, but changing any of the fundamental underpinnings is far more difficult because the underlying design is hidden (e.g. in 4e the relationship of damage, duration, and different side effects for different powers).</p><p></p><p>All through 3e (which I really like BTW) I pointed out that it suffers from high coupling of its systems. 1e was in many ways a more practical design with high cohesion and low coupling between its subsystems - there were no knock-on effects from changing one subsystem.</p><p></p><p>It is the lack of inter-relatedness of things in 1e which actually made it easier for people to pick up (in my observations).</p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5023368, member: 114"] From my experience and judgement, I'd still say that I think 1e had a much shallower learning curve. Even as DM you didn't need to know everything to run a game, the whole process was much more straightforward. I know 13 year olds who picked up the books and took to it like a duck to water. The unity of the d20 system is touted as an advantage, but while it has a theoretical appeal it is also a little problematic as so many things in 3e were integrated together that it was more difficult to evaluate the knock-on effects of changes. It seems even worse in 4e to me. Sure you can change the paint job on the outside, but changing any of the fundamental underpinnings is far more difficult because the underlying design is hidden (e.g. in 4e the relationship of damage, duration, and different side effects for different powers). All through 3e (which I really like BTW) I pointed out that it suffers from high coupling of its systems. 1e was in many ways a more practical design with high cohesion and low coupling between its subsystems - there were no knock-on effects from changing one subsystem. It is the lack of inter-relatedness of things in 1e which actually made it easier for people to pick up (in my observations). Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top