Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 5024116" data-attributes="member: 8863"><p>I think the real difference is that there's more details in 3 and 4e than in earlier games with skills, feats, etc. Earlier editions didn't have that, though there were proficiencies in 2e, and IIRC the Basic game had a skill system somewhere. But where in 3e had standardized the d20 roll where high rolls were good and low rolls weren't, earlier editions had situations where high rolls were good for somethings and bad for others. </p><p></p><p>Though another problem is when 1e was rolled out, the game was set up into D&D and AD&D. New players were to start with D&D and move up into AD&D if they wanted to, and the systems were more compatible. But then when D&D branched out into BECMI, two seperate rule sets developed, and during the 2e days, D&D was taken off the market, leaving only the more complex AD&D. That was the situation when I started playing. I didn't have too many problems learning how to DM, but I can see how some new players at that time (a period of about 5-6 years) would have struggled. When 3e was released, it was an extention of the 2e rules, but some of the design decisions must have been influenced by the fact that it was the only D&D game on the market, and needs to be accessible to new players. The same considerations were made with 4e as well.</p><p></p><p></p><p></p><p>Yeah, this was the point I was trying to make. The DM doesn't just have to learn the rules, he has to learn how to run the game. Running the game is something that needs to be learned by experience. The DMG gives some advice, but naturally has never been big enough in any edition to cover every situation a DM is going to face. That's were Dragon came in in the old days, and now we have internet forums where DMs can get advice, learn refereeing tips and so on. Even then, sometimes a DM just has to run the game to learn what needs to be done. The old Basic game kept things simpler for the DM as well. However when it got to the point during 2e when AD&D was the only version of the game, new DMs had nothing but a DMG that offered a lot of vague advice and encouraged them to do what they felt was best. As a relatively new DM, that certainly didn't help me much. I was never sure for example what magic items weren't too powerful, how much treasure to give out, how powerful a monster was compared to the party, etc. The 3e rules had some guidelines in place, although imperfect in spots, but it did give me a better idea of what to use. </p><p></p><p>Now I'm just talking about inexperienced DMs here. When it's a case of a crappy DM, it's going to be a pretty crappy game no matter what edition is used. The only real advantage to post-AD&D rules in this situation is that the DM may not wreck the game as spectacularly as he might have done in the past. That's not a guarantee though, rather that crappy DMing just has a more uniform result.</p></blockquote><p></p>
[QUOTE="Orius, post: 5024116, member: 8863"] I think the real difference is that there's more details in 3 and 4e than in earlier games with skills, feats, etc. Earlier editions didn't have that, though there were proficiencies in 2e, and IIRC the Basic game had a skill system somewhere. But where in 3e had standardized the d20 roll where high rolls were good and low rolls weren't, earlier editions had situations where high rolls were good for somethings and bad for others. Though another problem is when 1e was rolled out, the game was set up into D&D and AD&D. New players were to start with D&D and move up into AD&D if they wanted to, and the systems were more compatible. But then when D&D branched out into BECMI, two seperate rule sets developed, and during the 2e days, D&D was taken off the market, leaving only the more complex AD&D. That was the situation when I started playing. I didn't have too many problems learning how to DM, but I can see how some new players at that time (a period of about 5-6 years) would have struggled. When 3e was released, it was an extention of the 2e rules, but some of the design decisions must have been influenced by the fact that it was the only D&D game on the market, and needs to be accessible to new players. The same considerations were made with 4e as well. Yeah, this was the point I was trying to make. The DM doesn't just have to learn the rules, he has to learn how to run the game. Running the game is something that needs to be learned by experience. The DMG gives some advice, but naturally has never been big enough in any edition to cover every situation a DM is going to face. That's were Dragon came in in the old days, and now we have internet forums where DMs can get advice, learn refereeing tips and so on. Even then, sometimes a DM just has to run the game to learn what needs to be done. The old Basic game kept things simpler for the DM as well. However when it got to the point during 2e when AD&D was the only version of the game, new DMs had nothing but a DMG that offered a lot of vague advice and encouraged them to do what they felt was best. As a relatively new DM, that certainly didn't help me much. I was never sure for example what magic items weren't too powerful, how much treasure to give out, how powerful a monster was compared to the party, etc. The 3e rules had some guidelines in place, although imperfect in spots, but it did give me a better idea of what to use. Now I'm just talking about inexperienced DMs here. When it's a case of a crappy DM, it's going to be a pretty crappy game no matter what edition is used. The only real advantage to post-AD&D rules in this situation is that the DM may not wreck the game as spectacularly as he might have done in the past. That's not a guarantee though, rather that crappy DMing just has a more uniform result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top