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Was AD&D1 designed for game balance?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5024505" data-attributes="member: 32740"><p>Actually, that's not entirely true. Monster or magic item abilities might use the same name as a spell but could (and surprisingly often DID) work differently. If a spell were changed in 1E/2E then it would naturally be up to the DM to decide IF monsters and magic items should use the new version of the spell. It would just be yet another exception in a game RIFE with exception-based rules. In 3E/4E it would not really even be up for discussion - of COURSE the new spell would apply across the board.</p><p> </p><p>This gets back to the original question. Someone upthread phrased it much better than I - AD&D attempted balance only in regard to the PLAYERS, WotC D&D approaches balance in regard to the CHARACTERS.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5024505, member: 32740"] Actually, that's not entirely true. Monster or magic item abilities might use the same name as a spell but could (and surprisingly often DID) work differently. If a spell were changed in 1E/2E then it would naturally be up to the DM to decide IF monsters and magic items should use the new version of the spell. It would just be yet another exception in a game RIFE with exception-based rules. In 3E/4E it would not really even be up for discussion - of COURSE the new spell would apply across the board. This gets back to the original question. Someone upthread phrased it much better than I - AD&D attempted balance only in regard to the PLAYERS, WotC D&D approaches balance in regard to the CHARACTERS. [/QUOTE]
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Was AD&D1 designed for game balance?
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