Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bullgrit" data-source="post: 5025337" data-attributes="member: 31216"><p>Over 160 posts into this discussion, I'm the only one who thought to do a search for EGG's own words in this forum? (Granted, I didn't think of it, either, until about 150 posts in.) These quotes even come from replies to some people posting in this discussion -- and they didn't remember or think to go back and look? </p><p></p><p>I really didn't expect "No" to get so many votes. Like a couple others in this thread have said, I thought it was completely obvious that AD&D1 was designed with game balance intended. But, in many threads, here, through the years, there's been a lot of statements that AD&D1 design didn't worry about game balance, often with the follow-on statement or insinuation of "and it didn't need it."</p><p></p><p>I would rather have brought in quotes out of the AD&D1 PHB and DMG (as MerricB did), but I have those books packed away for another couple of weeks. So I had to settle for searching this message board.</p><p></p><p>"Game balance" seems to be, to some, an unwanted and unneeded intrusion on the newer game editions by unwise or unimaginative or scared current designers. I always found this concept strange, because I saw obvious game balance intentions in the design of all D&D editions.</p><p></p><p>If I were to posit a theory, I think some don't/didn't see game balance in AD&D1 because we were younger and less experienced in gaming and game design. "Game balance," as a term, wasn't the buzz word for us when we were newer to the game. We might note that a rule was weird or just didn't work (for us), and we'd house rule it (often without thinking the house rule through completely) for our own game. (The rules that worked fine, we probably didn't think twice about.)</p><p></p><p>But really, isn't game balance an underlying foundation of <strong>every</strong> game (not just D&D or RPGs)? Whether you see it or not, whether the designers state it explicitly in the rules or not, game balance has to be intended for a game to work, yes?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5025337, member: 31216"] Over 160 posts into this discussion, I'm the only one who thought to do a search for EGG's own words in this forum? (Granted, I didn't think of it, either, until about 150 posts in.) These quotes even come from replies to some people posting in this discussion -- and they didn't remember or think to go back and look? I really didn't expect "No" to get so many votes. Like a couple others in this thread have said, I thought it was completely obvious that AD&D1 was designed with game balance intended. But, in many threads, here, through the years, there's been a lot of statements that AD&D1 design didn't worry about game balance, often with the follow-on statement or insinuation of "and it didn't need it." I would rather have brought in quotes out of the AD&D1 PHB and DMG (as MerricB did), but I have those books packed away for another couple of weeks. So I had to settle for searching this message board. "Game balance" seems to be, to some, an unwanted and unneeded intrusion on the newer game editions by unwise or unimaginative or scared current designers. I always found this concept strange, because I saw obvious game balance intentions in the design of all D&D editions. If I were to posit a theory, I think some don't/didn't see game balance in AD&D1 because we were younger and less experienced in gaming and game design. "Game balance," as a term, wasn't the buzz word for us when we were newer to the game. We might note that a rule was weird or just didn't work (for us), and we'd house rule it (often without thinking the house rule through completely) for our own game. (The rules that worked fine, we probably didn't think twice about.) But really, isn't game balance an underlying foundation of [b]every[/b] game (not just D&D or RPGs)? Whether you see it or not, whether the designers state it explicitly in the rules or not, game balance has to be intended for a game to work, yes? Bullgrit [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top