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Was AD&D1 designed for game balance?
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<blockquote data-quote="Raven Crowking" data-source="post: 5027953" data-attributes="member: 18280"><p>Hrm. I wonder how one would define "game balance" so as to be inclusive of the attempted balances of both Mr. Gygax and WotC? When I see that definition, I will be happy to rethink my position.</p><p></p><p>In any event, if what you mean by "game balance" is not what Mr. Gygax meant by "game balance", then it isn't Mr. Gygax who changed the definition. Your criticism applies to the newer, not the older.</p><p></p><p>"Aerodynamics" implies the same goal in all eras; it also implies something that is objectively measurable. Neither is true of "game balance", not in any era. The only way every PC can be "balanced" is if every PC was mechanically the same. And, while we seem to be (officially) headed in that direction, we (thankfully) aren't there yet. Nor, I think, shall we ever be.</p><p></p><p>The gulf between NS and OS methods of approaching the game widens as a matter of "evolution", as it were -- similar to what happens when a species is seperated, diverging into two species. It is inevitable, especially if/when the creators of the new game intentionally sever ties with the past.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5027953, member: 18280"] Hrm. I wonder how one would define "game balance" so as to be inclusive of the attempted balances of both Mr. Gygax and WotC? When I see that definition, I will be happy to rethink my position. In any event, if what you mean by "game balance" is not what Mr. Gygax meant by "game balance", then it isn't Mr. Gygax who changed the definition. Your criticism applies to the newer, not the older. "Aerodynamics" implies the same goal in all eras; it also implies something that is objectively measurable. Neither is true of "game balance", not in any era. The only way every PC can be "balanced" is if every PC was mechanically the same. And, while we seem to be (officially) headed in that direction, we (thankfully) aren't there yet. Nor, I think, shall we ever be. The gulf between NS and OS methods of approaching the game widens as a matter of "evolution", as it were -- similar to what happens when a species is seperated, diverging into two species. It is inevitable, especially if/when the creators of the new game intentionally sever ties with the past. RC [/QUOTE]
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