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Was AD&D1 designed for game balance?
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<blockquote data-quote="Raven Crowking" data-source="post: 5028087" data-attributes="member: 18280"><p>Let's keep the context:</p><p></p><p></p><p></p><p>So, we can hopefully see, this is not Gygax defining game balance, but discussing some points of game balance. Nor should "no class of skill is substantially more powerful or useful that other" be taken to mean "no class of skill is substantially more powerful or useful that other" <strong><em>in all situations</em></strong>. An examination of the 1e PHB and DMG shows, quite clearly, that Gygax felt otherwise.</p><p></p><p>(You can look at the poll options to see what Gary felt was not sufficient to define "Balance":</p><p></p><p>Game balance means equal "power" in character creation.</p><p>Game balance means "viability" for each character. Combat power does not matter.</p><p>Game balance means no death is arbitrary and there's nothing more to it.</p><p>Game balance refers to the ratio between the whim of the GM and the freedom of the characters.)</p><p></p><p>He also says</p><p></p><p style="margin-left: 20px">As long as there are challenges for the party that don't leave them a heart monitor away from death every encounter, each player can contribute, no one player dominates, and the "bad guys" / opposition are not push overs, I think you have what ammounts to as "balanced" a game as possible.</p><p></p><p>is "a mighty good summation" in his book.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5028087, member: 18280"] Let's keep the context: So, we can hopefully see, this is not Gygax defining game balance, but discussing some points of game balance. Nor should "no class of skill is substantially more powerful or useful that other" be taken to mean "no class of skill is substantially more powerful or useful that other" [B][I]in all situations[/I][/B]. An examination of the 1e PHB and DMG shows, quite clearly, that Gygax felt otherwise. (You can look at the poll options to see what Gary felt was not sufficient to define "Balance": Game balance means equal "power" in character creation. Game balance means "viability" for each character. Combat power does not matter. Game balance means no death is arbitrary and there's nothing more to it. Game balance refers to the ratio between the whim of the GM and the freedom of the characters.) He also says [indent]As long as there are challenges for the party that don't leave them a heart monitor away from death every encounter, each player can contribute, no one player dominates, and the "bad guys" / opposition are not push overs, I think you have what ammounts to as "balanced" a game as possible.[/indent] is "a mighty good summation" in his book. [/QUOTE]
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