Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5028130" data-attributes="member: 18280"><p>No, it is a statement of what balance IS.</p><p></p><p>Gygaxian balance is process-oriented, not end-state oriented. Outside of the process of the game, balance doesn't exist. There is no end-state balance. This is why "Game balance is really broader than the options allowed for on the poll."</p><p></p><p>Gygaxian balance is based on his wargaming roots:</p><p></p><p> </p><p></p><p><a href="http://en.wikipedia.org/wiki/Game_balance" target="_blank">Game balance - Wikipedia, the free encyclopedia</a></p><p></p><p>If one reads Gygax's advice to players in the 1e PHB, or in KotB, or the similar advice found in modules like B1, it becomes clear that the players in any given milieu share a large burden in maintaining "game balance" both on the basis of the choices made in play, and in preparing for play (including both character generation/selection and equipment selection). The DM is deliberately presenting an environment that attempts to trick the players into unbalanced play. Superior players will not take the bait, or, better yet, will manage to discover ways to "defeat" the "unbalanced" encounters.</p><p></p><p>This is, in Gygaxian terms, what "superior play" <strong><em>is</em></strong>.</p><p></p><p>In Gygaxian terms, balance is what good play falls into....treading the narrow line between "too easy" and "too hard" on the basis not of the DM setting up the world to make this line all there is, but on the basis of the players being skilled and canny enough to recognize the line and walk it with care.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5028130, member: 18280"] No, it is a statement of what balance IS. Gygaxian balance is process-oriented, not end-state oriented. Outside of the process of the game, balance doesn't exist. There is no end-state balance. This is why "Game balance is really broader than the options allowed for on the poll." Gygaxian balance is based on his wargaming roots: [url=http://en.wikipedia.org/wiki/Game_balance]Game balance - Wikipedia, the free encyclopedia[/url] If one reads Gygax's advice to players in the 1e PHB, or in KotB, or the similar advice found in modules like B1, it becomes clear that the players in any given milieu share a large burden in maintaining "game balance" both on the basis of the choices made in play, and in preparing for play (including both character generation/selection and equipment selection). The DM is deliberately presenting an environment that attempts to trick the players into unbalanced play. Superior players will not take the bait, or, better yet, will manage to discover ways to "defeat" the "unbalanced" encounters. This is, in Gygaxian terms, what "superior play" [B][I]is[/I][/B]. In Gygaxian terms, balance is what good play falls into....treading the narrow line between "too easy" and "too hard" on the basis not of the DM setting up the world to make this line all there is, but on the basis of the players being skilled and canny enough to recognize the line and walk it with care. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top