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Was AD&D1 designed for game balance?
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<blockquote data-quote="Scribble" data-source="post: 5030726" data-attributes="member: 23977"><p>Humans gain an extra feat, an extra skill, an extra power, and a bonus to a stat. They also gain the ability to put their stat bonus, anywhere.</p><p></p><p>So I'd say yes, it's designed to make humans a prime focus, a more versatile race then the others, but in a way that doesn't gimp someone's choice to play another race if they want.</p><p></p><p>A better tool in my opinion to achieve the same idea. </p><p></p><p>You can feel free to disagree.</p><p></p><p></p><p></p><p>Same goal, inclusion of magic items in a game that has a large focus on people going into underground holes looking for magic items and gold. </p><p></p><p>Better tools: Better placement of magic items in the books, better advice on how to allocate magic in the game, as well as how powerful they are, (for better information on how they will effect the game) combined with better tools for their existence in the game world, and more options with how to deal with them in terms of buying/selling.</p><p></p><p>Again feel free to disagree.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5030726, member: 23977"] Humans gain an extra feat, an extra skill, an extra power, and a bonus to a stat. They also gain the ability to put their stat bonus, anywhere. So I'd say yes, it's designed to make humans a prime focus, a more versatile race then the others, but in a way that doesn't gimp someone's choice to play another race if they want. A better tool in my opinion to achieve the same idea. You can feel free to disagree. Same goal, inclusion of magic items in a game that has a large focus on people going into underground holes looking for magic items and gold. Better tools: Better placement of magic items in the books, better advice on how to allocate magic in the game, as well as how powerful they are, (for better information on how they will effect the game) combined with better tools for their existence in the game world, and more options with how to deal with them in terms of buying/selling. Again feel free to disagree. [/QUOTE]
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Was AD&D1 designed for game balance?
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