Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 5030739" data-attributes="member: 4892"><p>Many are predisposed to the combat focus of an area and that information does make up the majority of the text in a published module. Keep in mind though that a single stat block now takes up half a column on average compared to two lines in 1E. The modules I have purchased from WotC (H1-E1) have setting descriptions that do not pertain to combat and NPC motivations that can circumvent combat. Some of the published adventures are better at this combined description than others, but this is nothing new in regards to a series of published adventures from the publishers of D&D.</p><p> </p><p></p><p></p><p>Module/Adventure writers have always used this paradigm. They expect an encounter to go a certain way and write what they feel is relevant. Those expectations aren't always met. Some good module writers allow for more freedom. P2: Demon Queen's Enclave is a great example of a module that provides both combat and non-combat setups for the encounter areas.</p><p> </p><p></p><p></p><p>Same was true in older modules when the PCs weren't expected to fight. And no, "<strong>King Jared</strong>, F10" does not count as stats. See P2 for an example of a good 4E module that figures this out better.</p><p> </p><p></p><p></p><p>Just because some DMs see a set of combat stats and a tactics section and ignore the advice in the 4E about encounters not always turning into combats does not mean that the adventure <strong>tells</strong> you that Encounter A-2 <strong>must</strong> be combat.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5030739, member: 4892"] Many are predisposed to the combat focus of an area and that information does make up the majority of the text in a published module. Keep in mind though that a single stat block now takes up half a column on average compared to two lines in 1E. The modules I have purchased from WotC (H1-E1) have setting descriptions that do not pertain to combat and NPC motivations that can circumvent combat. Some of the published adventures are better at this combined description than others, but this is nothing new in regards to a series of published adventures from the publishers of D&D. Module/Adventure writers have always used this paradigm. They expect an encounter to go a certain way and write what they feel is relevant. Those expectations aren't always met. Some good module writers allow for more freedom. P2: Demon Queen's Enclave is a great example of a module that provides both combat and non-combat setups for the encounter areas. Same was true in older modules when the PCs weren't expected to fight. And no, "[B]King Jared[/B], F10" does not count as stats. See P2 for an example of a good 4E module that figures this out better. Just because some DMs see a set of combat stats and a tactics section and ignore the advice in the 4E about encounters not always turning into combats does not mean that the adventure [B]tells[/B] you that Encounter A-2 [B]must[/B] be combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top