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Was AD&D1 designed for game balance?
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<blockquote data-quote="Scribble" data-source="post: 5030833" data-attributes="member: 23977"><p>I have, but that's not the point of the discussion. Again stop with the veiled insults.</p><p></p><p>The 1e method to promote Humans as the "top" race was to remove the ability of other races to actually BE certain classes, and set limits on how high they can rise in the ones they have.</p><p></p><p>Gimped because they HAVE to choose certain classes because they lack the ability to do otherwise even if the player wanted.</p><p></p><p>This promotes a human centric world by forcing the player to be a human if he wanted to play a certain class.</p><p></p><p>The newer method is to promote certain classes for certain races, but leave the ultimate choice up to the player. They won't perform quite as well, true, if they go outside of the "norm," but they're not FORCED to follow that path, nor is the choice completely self destructive. The player ultimately gets to choose. </p><p></p><p>Humans are more versatile in that they can perform equally well in all classes. They can choose any class and still gain all of their benefits.</p><p></p><p>A superior (in my opinion) method of showing humans as the more versatile race, while not removing choices from those that wish to play non humans.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5030833, member: 23977"] I have, but that's not the point of the discussion. Again stop with the veiled insults. The 1e method to promote Humans as the "top" race was to remove the ability of other races to actually BE certain classes, and set limits on how high they can rise in the ones they have. Gimped because they HAVE to choose certain classes because they lack the ability to do otherwise even if the player wanted. This promotes a human centric world by forcing the player to be a human if he wanted to play a certain class. The newer method is to promote certain classes for certain races, but leave the ultimate choice up to the player. They won't perform quite as well, true, if they go outside of the "norm," but they're not FORCED to follow that path, nor is the choice completely self destructive. The player ultimately gets to choose. Humans are more versatile in that they can perform equally well in all classes. They can choose any class and still gain all of their benefits. A superior (in my opinion) method of showing humans as the more versatile race, while not removing choices from those that wish to play non humans. [/QUOTE]
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Was AD&D1 designed for game balance?
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