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Was AD&D1 designed for game balance?
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<blockquote data-quote="Ariosto" data-source="post: 5031373" data-attributes="member: 80487"><p>Yeah, can't be anything so elaborate in ol' <em>Grimtooth's</em> eh? I mean, never mind the lack of data for a 4e dice-fest -- there are NO game mechanics at all!</p><p></p><p>"Top level magic-users are perhaps the most powerful characters in the game, but it is a long, hard road to the top, and to begin with they are weak, so survival is often the question, unless fighters protect the low-level magical types until they have worked up." -- a long sentence from <em>Men & Magic</em>, page 6.</p><p></p><p>The situation was well known, and indeed by design, right from the start.</p><p></p><p>A couple of pages later, we find "<strong>Halflings:</strong> Should any player wish to be one, he will be limited to the Fighting-Man class as a halfling. Halflings cannot progress beyond the 4th level (Hero), but they will have magic-resistance equal to dwarves (add four levels for saving throws), and they will have deadly accuracy with missiles as detailed in CHAINMAIL."</p><p></p><p>Is there any suggestion that a halfling hero is in any way the equal of a human wizard? No; they are clearly unequal (except for a couple of saving throw categories). Does it follow that the game is unbalanced?</p><p></p><p>No more than it follows that chess is unbalanced because a pawn is not on par with a queen.</p><p></p><p>Note: <strong>Wizard</strong> in pre-2e sets is a <em>magic-user</em> level title gained at "name" (in Original or Advanced, 11th) level -- so there is no such thing as a "low-level" wizard.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5031373, member: 80487"] Yeah, can't be anything so elaborate in ol' [I]Grimtooth's[/I] eh? I mean, never mind the lack of data for a 4e dice-fest -- there are NO game mechanics at all! "Top level magic-users are perhaps the most powerful characters in the game, but it is a long, hard road to the top, and to begin with they are weak, so survival is often the question, unless fighters protect the low-level magical types until they have worked up." -- a long sentence from [I]Men & Magic[/I], page 6. The situation was well known, and indeed by design, right from the start. A couple of pages later, we find "[B]Halflings:[/B] Should any player wish to be one, he will be limited to the Fighting-Man class as a halfling. Halflings cannot progress beyond the 4th level (Hero), but they will have magic-resistance equal to dwarves (add four levels for saving throws), and they will have deadly accuracy with missiles as detailed in CHAINMAIL." Is there any suggestion that a halfling hero is in any way the equal of a human wizard? No; they are clearly unequal (except for a couple of saving throw categories). Does it follow that the game is unbalanced? No more than it follows that chess is unbalanced because a pawn is not on par with a queen. Note: [b]Wizard[/b] in pre-2e sets is a [i]magic-user[/i] level title gained at "name" (in Original or Advanced, 11th) level -- so there is no such thing as a "low-level" wizard. [/QUOTE]
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