Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 5031492" data-attributes="member: 4892"><p>I guess I was more puzzled over the inherent mapping activity in 1E. I agree witht the above.</p><p></p><p></p><p></p><p>The only action the players could take in WGR1 to avoid random encounters was to not travel back and forth between the City of Greyhawk and the ruins. What I meant was that players who take reasonable precautions to avoid bandits in the original module still have a 1 in 6 chance, rolled 3 times, of encountering bandits each time they approach or leave the ruins.</p><p></p><p></p><p></p><p>So you never roll skill checks? Of course you do. And the Skill Challenge setup, if used in an interesting way, will seem just as organic as the skill rolls called for without them while also rewarding your players for completing a non-combat challenge.</p><p></p><p></p><p></p><p>Point taken. I did use those quite often back in 1E. My point still stands that folding traps into combat statistics in 4E has some logical basis.</p><p></p><p></p><p></p><p>Nothing keeps them from being engaged without a skill challenge. Your premise is that skill challenges are useless. I've given reasons why I disagree with that. Do I think everyone should use skill challenges? No. Dismiss them if you want, but I've found some interesting ways to incorporate them in my game and I will continue to share those ideas on these boards.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5031492, member: 4892"] I guess I was more puzzled over the inherent mapping activity in 1E. I agree witht the above. The only action the players could take in WGR1 to avoid random encounters was to not travel back and forth between the City of Greyhawk and the ruins. What I meant was that players who take reasonable precautions to avoid bandits in the original module still have a 1 in 6 chance, rolled 3 times, of encountering bandits each time they approach or leave the ruins. So you never roll skill checks? Of course you do. And the Skill Challenge setup, if used in an interesting way, will seem just as organic as the skill rolls called for without them while also rewarding your players for completing a non-combat challenge. Point taken. I did use those quite often back in 1E. My point still stands that folding traps into combat statistics in 4E has some logical basis. Nothing keeps them from being engaged without a skill challenge. Your premise is that skill challenges are useless. I've given reasons why I disagree with that. Do I think everyone should use skill challenges? No. Dismiss them if you want, but I've found some interesting ways to incorporate them in my game and I will continue to share those ideas on these boards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top