Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5031810" data-attributes="member: 18280"><p>Yes. Absolutely. Even though it is true that Gary Gygax gave explicit permission to play in other ways, every game (including 1e, 4e, and RCFG) is designed to be played in a specific way. The designer's views of "the best/most fun way to play" informs the design goals of the designer(s), whether they are aware of it or not.</p><p></p><p>Gary Gygax was merely upfront about what he thought was the best/most fun way to play, and why. Some of his reasoning I agree with; some I do not. However, his reasoning and design goals are different than the reasoning and design goals of the designers of 3e, 4e, and even 2e.</p><p></p><p>Heck, the design goals of AD&D 1e and <strong><em>Basic D&D</em></strong> are explicitly different.</p><p></p><p>Any game has its "best play" experience occur when the user and the designer have the same end goal in mind. Note that I do not mean here the best play experience a given specific person can have; I mean the optimum experience available to the optimum user for that system.</p><p></p><p></p><p></p><p>Sure you can. All you have to do is make humans, in some way, the best choice. It doesn't matter what way this is done in. All that matters is that it is done.</p><p></p><p>IOW, <strong><em>if all options are equal, there is no "central" option</em></strong>.</p><p></p><p>It was an intentional design goal in 3e to decentralize options (as opposed to the humanocentric 1e). I would argue that decentralized options were an unstated goal of 2e, which saw splatbooks for every race except humans, and saw official endorsement for monster PCs. </p><p></p><p>1e's mechanics were informed by its design goals. 2e's mechanics were modelled off of 1e's, but the design goals were far more similar to those of 3e. It was a mismatch of mechanics and goals that, ultimately, hurt the system. 3e was not "1e with better mechanics"; it was, if anything, "2e with better mechanics (in some cases)". Prestige classes offered a more balanced take on kits. The 2e skill system was refined and improved. The 2e idea of the bard was retained. Even the early 3e spaltbooks followed the basic model of the "Complete Book" series.</p><p></p><p>And, perhaps, for the majority, the design goals of 4e, 3e, and/or 2e lead to a better game than the design goals of Gary Gygax in 1e. But they are different design goals, leading to different "best play" experiences. All this means is that these games have a different set of optimum users.</p><p></p><p>You know, I've never heard anyone who prefers checkers to chess claim that checkers <em><strong>is</strong></em> chess <em><strong>with better rules</strong></em>. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Perhaps we are letting the name of the game(s) blind us when attempting to view what these games seek to accomplish? 4e can "be D&D" without being "1e with better rules".</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5031810, member: 18280"] Yes. Absolutely. Even though it is true that Gary Gygax gave explicit permission to play in other ways, every game (including 1e, 4e, and RCFG) is designed to be played in a specific way. The designer's views of "the best/most fun way to play" informs the design goals of the designer(s), whether they are aware of it or not. Gary Gygax was merely upfront about what he thought was the best/most fun way to play, and why. Some of his reasoning I agree with; some I do not. However, his reasoning and design goals are different than the reasoning and design goals of the designers of 3e, 4e, and even 2e. Heck, the design goals of AD&D 1e and [B][I]Basic D&D[/I][/B] are explicitly different. Any game has its "best play" experience occur when the user and the designer have the same end goal in mind. Note that I do not mean here the best play experience a given specific person can have; I mean the optimum experience available to the optimum user for that system. Sure you can. All you have to do is make humans, in some way, the best choice. It doesn't matter what way this is done in. All that matters is that it is done. IOW, [B][I]if all options are equal, there is no "central" option[/I][/B]. It was an intentional design goal in 3e to decentralize options (as opposed to the humanocentric 1e). I would argue that decentralized options were an unstated goal of 2e, which saw splatbooks for every race except humans, and saw official endorsement for monster PCs. 1e's mechanics were informed by its design goals. 2e's mechanics were modelled off of 1e's, but the design goals were far more similar to those of 3e. It was a mismatch of mechanics and goals that, ultimately, hurt the system. 3e was not "1e with better mechanics"; it was, if anything, "2e with better mechanics (in some cases)". Prestige classes offered a more balanced take on kits. The 2e skill system was refined and improved. The 2e idea of the bard was retained. Even the early 3e spaltbooks followed the basic model of the "Complete Book" series. And, perhaps, for the majority, the design goals of 4e, 3e, and/or 2e lead to a better game than the design goals of Gary Gygax in 1e. But they are different design goals, leading to different "best play" experiences. All this means is that these games have a different set of optimum users. You know, I've never heard anyone who prefers checkers to chess claim that checkers [i][b]is[/b][/i][b][/b] chess [i][b]with better rules[/b][/i][b][/b]. :lol: Perhaps we are letting the name of the game(s) blind us when attempting to view what these games seek to accomplish? 4e can "be D&D" without being "1e with better rules". RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top