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Was AD&D1 designed for game balance?
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<blockquote data-quote="Ariosto" data-source="post: 5032169" data-attributes="member: 80487"><p>Not if you use common sense. Not if you read the 1st ed. DMG, which on the <strong>very first page</strong> of the main text addresses <strong>precisely</strong> this situation -- as an <em>example</em> of why you're supposed to use common sense. There is in fact no statement in the module that taking reasonable precautions has no effect, any more than that an "encounter" means an unavoidable attack. Maybe that would be implied in, say, a 4e module -- but that has nothing at all to do with 1E AD&D.</p><p></p><p>Naturally, I never "roll skill checks" that are not part of the game in the first place. Do you "of course" use weapon speed factors and armor type modifiers, or strike ranks and hit locations, in 4e?? "Interesting" or not, the skill challenge baloney completely bypasses actual engagement with the game-world problem. That is its <strong>purpose</strong>! That is the only "benefit" of imposing utterly arbitrary probabilities instead of letting the players actually come up with and play out a plan that can succeed or fail on its own merits.</p><p>My premise is that skill challenges are very useful for <em>overturning</em> the game balance for which AD&D1 was designed. As in <em>the thread topic</em>, you know?</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5032169, member: 80487"] Not if you use common sense. Not if you read the 1st ed. DMG, which on the [b]very first page[/b] of the main text addresses [b]precisely[/b] this situation -- as an [i]example[/i] of why you're supposed to use common sense. There is in fact no statement in the module that taking reasonable precautions has no effect, any more than that an "encounter" means an unavoidable attack. Maybe that would be implied in, say, a 4e module -- but that has nothing at all to do with 1E AD&D. Naturally, I never "roll skill checks" that are not part of the game in the first place. Do you "of course" use weapon speed factors and armor type modifiers, or strike ranks and hit locations, in 4e?? "Interesting" or not, the skill challenge baloney completely bypasses actual engagement with the game-world problem. That is its [b]purpose[/b]! That is the only "benefit" of imposing utterly arbitrary probabilities instead of letting the players actually come up with and play out a plan that can succeed or fail on its own merits. My premise is that skill challenges are very useful for [i]overturning[/i] the game balance for which AD&D1 was designed. As in [i]the thread topic[/i], you know? [/QUOTE]
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