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Was AD&D1 designed for game balance?
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<blockquote data-quote="Ariosto" data-source="post: 5033139" data-attributes="member: 80487"><p>Great. After your complaint, you not only make it so that in fact there is nothing the players can do to avoid with certainty the certainty of not merely an encounter but an attack: ... but (although this is unclear) you might also impose automatic surprise each time until: It's fine that you have constructed a game system that you like. As the grand finale of that particular attack on Gygax's game design -- on the basis of a Second Edition work with which (quite poignantly) he had nothing to do -- it is just absurd.</p><p></p><p>YOU designed that "skill challenge", did you not?</p><p></p><p>Whatever my view of how much common sense the result demonstrates, I do not see how you can claim that AD&D somehow prevented you from exercising just as much judgment, or even from constructing such a complicated sub-system.</p><p></p><p>The great bottom-line bafflement is just how you see the "skill challenge" as directed at the same design goals as AD&D1.</p><p></p><p>I could go into detail, with your concoction as an example, but I think that would be almost as tiresome as a "skill challenge" itself. You can consider for yourself:</p><p></p><p><em>What skills does it challenge?</em></p></blockquote><p></p>
[QUOTE="Ariosto, post: 5033139, member: 80487"] Great. After your complaint, you not only make it so that in fact there is nothing the players can do to avoid with certainty the certainty of not merely an encounter but an attack: ... but (although this is unclear) you might also impose automatic surprise each time until: It's fine that you have constructed a game system that you like. As the grand finale of that particular attack on Gygax's game design -- on the basis of a Second Edition work with which (quite poignantly) he had nothing to do -- it is just absurd. YOU designed that "skill challenge", did you not? Whatever my view of how much common sense the result demonstrates, I do not see how you can claim that AD&D somehow prevented you from exercising just as much judgment, or even from constructing such a complicated sub-system. The great bottom-line bafflement is just how you see the "skill challenge" as directed at the same design goals as AD&D1. I could go into detail, with your concoction as an example, but I think that would be almost as tiresome as a "skill challenge" itself. You can consider for yourself: [I]What skills does it challenge?[/I] [/QUOTE]
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Was AD&D1 designed for game balance?
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