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Was AD&D1 designed for game balance?
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<blockquote data-quote="Votan" data-source="post: 5034696" data-attributes="member: 18680"><p>Not to try to be a Grognard, but the old rules hold up surprising well, if played as intended. It's remarkable how nic the system runs with a lot fewer pages (abd how wonderful the 1st Ed DMG is as a rulebook). </p><p></p><p>Sure, there have been some nice advances since then but it is interesting how robust the underlying system is . . . and how easy to house rule. The higher complexity of later systems actually makes it easier to knock things out of balance. The high threat level makes it hard for any character to really try and do everything themselves and there are some really nice options.</p><p></p><p>Best of all, the classes seem to be fun to play and the focus was on that much more than making surte every character was equal. In that respect, I still think we could learn a lot from the older system. </p><p></p><p>I reread my 1st Ed books tonight and it really is surprising how fast it is to read and how easily things fit together.</p></blockquote><p></p>
[QUOTE="Votan, post: 5034696, member: 18680"] Not to try to be a Grognard, but the old rules hold up surprising well, if played as intended. It's remarkable how nic the system runs with a lot fewer pages (abd how wonderful the 1st Ed DMG is as a rulebook). Sure, there have been some nice advances since then but it is interesting how robust the underlying system is . . . and how easy to house rule. The higher complexity of later systems actually makes it easier to knock things out of balance. The high threat level makes it hard for any character to really try and do everything themselves and there are some really nice options. Best of all, the classes seem to be fun to play and the focus was on that much more than making surte every character was equal. In that respect, I still think we could learn a lot from the older system. I reread my 1st Ed books tonight and it really is surprising how fast it is to read and how easily things fit together. [/QUOTE]
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Was AD&D1 designed for game balance?
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