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Was AD&D1 designed for game balance?
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<blockquote data-quote="Ariosto" data-source="post: 5035379" data-attributes="member: 80487"><p>See, there's the problem with skill challenges in 4e: <strong>The plan</strong> determines nothing. It's just post-facto "narration", explicitly not meant to be any more than an excuse to let a skill play a part in the challenge. At best, it's a plausible rationale for whatever the dice dictate.</p><p></p><p>If you really want to test players' ingenuity at solving a problem, then -- I know this is a really wild idea! -- let them <strong>actually solve the problem</strong>.</p><p></p><p>Just play it out like anything else: Here's what you perceive; what will you do? Adjudicate on the basis of the particular circumstances.</p><p></p><p>The reason to mess with that straightforward process is definitely not to get the same result -- because the process <strong>is</strong> the key result!</p><p></p><p>Huh?? Wrong.</p><p></p><p>I have tried to convince you that how much you happen to like 4e "skill challenges" <strong>has nothing to do with whether AD&D1 was designed for game balance</strong>. How much you happen to like 4e "skill challenges" is <em>not the topic of this thread</em>.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5035379, member: 80487"] See, there's the problem with skill challenges in 4e: [B]The plan[/B] determines nothing. It's just post-facto "narration", explicitly not meant to be any more than an excuse to let a skill play a part in the challenge. At best, it's a plausible rationale for whatever the dice dictate. If you really want to test players' ingenuity at solving a problem, then -- I know this is a really wild idea! -- let them [B]actually solve the problem[/B]. Just play it out like anything else: Here's what you perceive; what will you do? Adjudicate on the basis of the particular circumstances. The reason to mess with that straightforward process is definitely not to get the same result -- because the process [B]is[/B] the key result! Huh?? Wrong. I have tried to convince you that how much you happen to like 4e "skill challenges" [B]has nothing to do with whether AD&D1 was designed for game balance[/B]. How much you happen to like 4e "skill challenges" is [I]not the topic of this thread[/I]. [/QUOTE]
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