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Was AD&D1 designed for game balance?
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<blockquote data-quote="Raven Crowking" data-source="post: 5036005" data-attributes="member: 18280"><p>We can agree to disagree on this one. I think that it was, initially, meant to take the place of the process, but that WotC modified this subsequently when they realized that wasn't what players wanted.</p><p></p><p>Still, if you look at this thread (and others), it becomes obvious that (1) some DMs do announce skill challenges, and (2) some of the ideas as to how they should be resolved feed directly into the criticisms levelled against them.</p><p></p><p>I think, had the designers understood how much players would latch onto them, skill challenges would have been given a lot more thought upfront.</p><p></p><p>This is rather like prestige classes in 3e. They were, at first, for DMs. They were in the DMG, after all. But what did they become?</p><p></p><p></p><p></p><p>This I would agree with.</p><p></p><p>The question I have, though, is how are skill challenges an improvement over complex skill use from 3e (in the UA)? </p><p></p><p>I can't think of any way, and I believe that the format causes more problems than it resolves. The example skill challenges that I have seen nearly all point in this direction.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5036005, member: 18280"] We can agree to disagree on this one. I think that it was, initially, meant to take the place of the process, but that WotC modified this subsequently when they realized that wasn't what players wanted. Still, if you look at this thread (and others), it becomes obvious that (1) some DMs do announce skill challenges, and (2) some of the ideas as to how they should be resolved feed directly into the criticisms levelled against them. I think, had the designers understood how much players would latch onto them, skill challenges would have been given a lot more thought upfront. This is rather like prestige classes in 3e. They were, at first, for DMs. They were in the DMG, after all. But what did they become? This I would agree with. The question I have, though, is how are skill challenges an improvement over complex skill use from 3e (in the UA)? I can't think of any way, and I believe that the format causes more problems than it resolves. The example skill challenges that I have seen nearly all point in this direction. RC [/QUOTE]
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Was AD&D1 designed for game balance?
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