Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 5036022" data-attributes="member: 4892"><p>I think you are looking at this wrong. The Perception check made in the context of a skill challenge isn't a matter of what the character perceives right at that moment, but instead a measure of how perceptive the character is during the execution of the party's plan.</p><p></p><p></p><p></p><p>This is why I suggest <em>not</em> letting the players realize they are in a skill challenge. Players look for ways to use things to their best advantage and have their characters act in unnatural ways sometimes. Unless you're going to take control of their character you have to let them do stupid things and mock the silliness in-game.</p><p></p><p></p><p></p><p>It was mentioned that there are different approaches to this. Plotting out exact movements of the bandits and then plotting out the exact route the PCs take would not require a skill challenge. That challenge is more tactical. The skill challenge instead presents a more abstract resolution. I prefer the abstract only because I do not wish to spend too much time detailing the land between Greyhawn City and Ruins.</p><p></p><p></p><p></p><p>Or it is abstract. How many 1E DMs with a random bandit encounter chart like the one in the module knew where the bandits were? You didn't even know how many there were and of what kind or whether they would even show up (1 in 6 chance). This was an abstraction back then and the skill challenge changes it into a different kind of abstraction now.</p><p></p><p></p><p></p><p>Well luckily the example was based on random encounters, not a set one.</p><p></p><p></p><p></p><p>No. That is not a strength of the system. The strength is in the framwork it provides the DM to fairly and consistently adjudicate non-combat encounters. It is not an exercise in trying to find a use for your key skill in every circumstance.</p><p></p><p></p><p></p><p>I'm not familiar with 3E complex skill checks. But no one has been arguing skill challenge vs. complex skill checks, so why would you even bring it up?</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5036022, member: 4892"] I think you are looking at this wrong. The Perception check made in the context of a skill challenge isn't a matter of what the character perceives right at that moment, but instead a measure of how perceptive the character is during the execution of the party's plan. This is why I suggest [I]not[/I] letting the players realize they are in a skill challenge. Players look for ways to use things to their best advantage and have their characters act in unnatural ways sometimes. Unless you're going to take control of their character you have to let them do stupid things and mock the silliness in-game. It was mentioned that there are different approaches to this. Plotting out exact movements of the bandits and then plotting out the exact route the PCs take would not require a skill challenge. That challenge is more tactical. The skill challenge instead presents a more abstract resolution. I prefer the abstract only because I do not wish to spend too much time detailing the land between Greyhawn City and Ruins. Or it is abstract. How many 1E DMs with a random bandit encounter chart like the one in the module knew where the bandits were? You didn't even know how many there were and of what kind or whether they would even show up (1 in 6 chance). This was an abstraction back then and the skill challenge changes it into a different kind of abstraction now. Well luckily the example was based on random encounters, not a set one. No. That is not a strength of the system. The strength is in the framwork it provides the DM to fairly and consistently adjudicate non-combat encounters. It is not an exercise in trying to find a use for your key skill in every circumstance. I'm not familiar with 3E complex skill checks. But no one has been arguing skill challenge vs. complex skill checks, so why would you even bring it up? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top