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Was AD&D1 designed for game balance?
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<blockquote data-quote="billd91" data-source="post: 5036151" data-attributes="member: 3400"><p>If that's the way you wanted to make the skill challenge, I suppose. But I wouldn't do it that way. Looking at the example you link to in your sig, I don't think I'd be very satisfied with that skill challenge or that style of skill challenge. It looks to me like a combination of ways to avoid the bandits and simultaneously encounter the bandits with the goal being avoiding trouble and not necessarily avoiding the bandit encounter. The way I'd run a skill challenge would be in avoiding the encounter entirely. If they were then encountered and parley ensured, I might then have a different skill challenge for negotiating through the encounter and avoiding trouble.</p><p>The way I see it, these can be two discrete challenges, approached in substantially different ways. And any skill challenge(s) I would come up with would incorporate that. That's why perception would be pretty out for my first challenge, though I can see a place for it in the second if you successfully spot any hidden assets the bandits might be holding in reserve - forcing them to put their cards on the table as it were...</p></blockquote><p></p>
[QUOTE="billd91, post: 5036151, member: 3400"] If that's the way you wanted to make the skill challenge, I suppose. But I wouldn't do it that way. Looking at the example you link to in your sig, I don't think I'd be very satisfied with that skill challenge or that style of skill challenge. It looks to me like a combination of ways to avoid the bandits and simultaneously encounter the bandits with the goal being avoiding trouble and not necessarily avoiding the bandit encounter. The way I'd run a skill challenge would be in avoiding the encounter entirely. If they were then encountered and parley ensured, I might then have a different skill challenge for negotiating through the encounter and avoiding trouble. The way I see it, these can be two discrete challenges, approached in substantially different ways. And any skill challenge(s) I would come up with would incorporate that. That's why perception would be pretty out for my first challenge, though I can see a place for it in the second if you successfully spot any hidden assets the bandits might be holding in reserve - forcing them to put their cards on the table as it were... [/QUOTE]
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Was AD&D1 designed for game balance?
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