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Was AD&D1 designed for game balance?
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<blockquote data-quote="billd91" data-source="post: 5036162" data-attributes="member: 3400"><p>Choosing to do this allows you to use Bluff and Streetwise in the bandit avoidance skill check. </p><p></p><p></p><p></p><p>And this is just showing the failure of logic in this argument. Being able to imagine a decent way to use a skill in a challenge is not even close to being able to or required to incorporate them all.</p><p>There may be ways to use bounding like a grasshopper or banjo/nose picking in certain kinds of skill challenges, particularly ones that involve amusing the fairly easily amused like inbred kings and small children. But avoiding encounters with bandits, probably not. Though I'd be open to using them to amuse the bandits after they were encountered and thus avoiding a fight...</p><p></p><p></p><p></p><p>It would be a piece of the information puzzle - but not necessarily deterministic of success/failure of the skill challenge. The farmer may know something about the bandit behavior from where he's spotted camp fires, how often they seem to move around, but he may not know exactly where they are either. But, putting his information together with what history and nature tell the PCs, they may be able to figure out a best course of action.</p></blockquote><p></p>
[QUOTE="billd91, post: 5036162, member: 3400"] Choosing to do this allows you to use Bluff and Streetwise in the bandit avoidance skill check. And this is just showing the failure of logic in this argument. Being able to imagine a decent way to use a skill in a challenge is not even close to being able to or required to incorporate them all. There may be ways to use bounding like a grasshopper or banjo/nose picking in certain kinds of skill challenges, particularly ones that involve amusing the fairly easily amused like inbred kings and small children. But avoiding encounters with bandits, probably not. Though I'd be open to using them to amuse the bandits after they were encountered and thus avoiding a fight... It would be a piece of the information puzzle - but not necessarily deterministic of success/failure of the skill challenge. The farmer may know something about the bandit behavior from where he's spotted camp fires, how often they seem to move around, but he may not know exactly where they are either. But, putting his information together with what history and nature tell the PCs, they may be able to figure out a best course of action. [/QUOTE]
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Was AD&D1 designed for game balance?
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