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Was AD&D1 designed for game balance?
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<blockquote data-quote="Ariosto" data-source="post: 5036817" data-attributes="member: 80487"><p>I have seen one PC casualty from "friendly fire". I am also sure that, the first time I DMed, after having played 4e only a handful of times, I used less than optimal tactics for the monsters and thereby gave the players an easier time. However, when an encounter is calculated to use only X% of a party's resources in 4e, I think one can give that a high confidence -- and feel free to "take off the gloves".</p><p></p><p>The best session I had was one tough encounter followed by another that was tougher just basically ... and more so because two guys left ... and they were heavy hitters of just the sort we needed. We chose a reckless course of action (basically setting ourselves up for ambush) in a campaign that might not go past the "redlined" CRs, but doesn't shy away from using the full spectrum. There are several DMs, and the one running that night is maybe a bit tougher than the others.</p><p></p><p>Anyway, it seemed 4e players don't know reverse. Nobody quite knew what we faced, and we found out the hard way. We needed missile firepower, but got ourselves stuck on tar babies. It looked like a near-TPK, as one character after another made a desperate attempt at rescue instead of running away. The critical turning point came down to someone else succeeding with the same daily power that had failed me. So much hinged on a toss of the dice!</p><p></p><p>The gamble turned the tide, and 4e characters are nothing if not resilient. </p><p></p><p>Darned tough baddies + foolishness atop foolishness = one thrilling fight (in a game system that usually loses my interest pretty quickly).</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5036817, member: 80487"] I have seen one PC casualty from "friendly fire". I am also sure that, the first time I DMed, after having played 4e only a handful of times, I used less than optimal tactics for the monsters and thereby gave the players an easier time. However, when an encounter is calculated to use only X% of a party's resources in 4e, I think one can give that a high confidence -- and feel free to "take off the gloves". The best session I had was one tough encounter followed by another that was tougher just basically ... and more so because two guys left ... and they were heavy hitters of just the sort we needed. We chose a reckless course of action (basically setting ourselves up for ambush) in a campaign that might not go past the "redlined" CRs, but doesn't shy away from using the full spectrum. There are several DMs, and the one running that night is maybe a bit tougher than the others. Anyway, it seemed 4e players don't know reverse. Nobody quite knew what we faced, and we found out the hard way. We needed missile firepower, but got ourselves stuck on tar babies. It looked like a near-TPK, as one character after another made a desperate attempt at rescue instead of running away. The critical turning point came down to someone else succeeding with the same daily power that had failed me. So much hinged on a toss of the dice! The gamble turned the tide, and 4e characters are nothing if not resilient. Darned tough baddies + foolishness atop foolishness = one thrilling fight (in a game system that usually loses my interest pretty quickly). [/QUOTE]
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