Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5039506" data-attributes="member: 80487"><p>The core material in AD&D1 was from D&D. That was a lot less radical than designing whole new games for 3e and 4e!</p><p></p><p>Play of D&D thus informed the revision that was AD&D. I don't know to what extent PHB and DMG material got tested in tournaments (or elsewhere) prior to publication, or what (if anything) player feedback on the preview combat tables published in magazines had to do with final developments.</p><p></p><p>I am sure that too few fresh eyes examined the typeset books before full production, though. The organization (or lack thereof) of the DMG, combined with its sheer volume, made it difficult to digest enough quickly to catch errors and inconsistencies. As well, the amount of clarification and elaboration -- by comparison with which, the old game seemed unfinished -- made such a profound immediate impression that it was hard to find fault.</p><p></p><p>There's a telling difference between game cultures in the responses, I think. D&Ders in 1979 were well accustomed to filling in gaps on their own, and to changing or ignoring whatever baffled, or otherwise did not suit, them. They were <em>already playing</em> the D&D game -- so the AD&D manuals were less Canon than Commentary. Where AD&D presented problems was chiefly in new material; one could (and might be predisposed to) plug in old material, or ignore what had not even been there to ignore before.</p><p></p><p>I wonder about the subsequent influence of developments in computers, at least on different generations of gamers. From Nintendo's rejuvenation of the console video game field to the present, both that and the more general personal computer field have clearly had had <em>direct</em> influence -- in many ways -- far wider than that of D&D (or perhaps any non-digital game, for that matter).</p><p></p><p>The relationships are a bit different even in that field than in the heyday of the Atari 5200 and Commodore 64. Meanwhile, the tabletop historical wargames that informed so many D&D players in the 1970s (especially the hex-and-counter variety) have become largely obscure.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5039506, member: 80487"] The core material in AD&D1 was from D&D. That was a lot less radical than designing whole new games for 3e and 4e! Play of D&D thus informed the revision that was AD&D. I don't know to what extent PHB and DMG material got tested in tournaments (or elsewhere) prior to publication, or what (if anything) player feedback on the preview combat tables published in magazines had to do with final developments. I am sure that too few fresh eyes examined the typeset books before full production, though. The organization (or lack thereof) of the DMG, combined with its sheer volume, made it difficult to digest enough quickly to catch errors and inconsistencies. As well, the amount of clarification and elaboration -- by comparison with which, the old game seemed unfinished -- made such a profound immediate impression that it was hard to find fault. There's a telling difference between game cultures in the responses, I think. D&Ders in 1979 were well accustomed to filling in gaps on their own, and to changing or ignoring whatever baffled, or otherwise did not suit, them. They were [i]already playing[/i] the D&D game -- so the AD&D manuals were less Canon than Commentary. Where AD&D presented problems was chiefly in new material; one could (and might be predisposed to) plug in old material, or ignore what had not even been there to ignore before. I wonder about the subsequent influence of developments in computers, at least on different generations of gamers. From Nintendo's rejuvenation of the console video game field to the present, both that and the more general personal computer field have clearly had had [i]direct[/i] influence -- in many ways -- far wider than that of D&D (or perhaps any non-digital game, for that matter). The relationships are a bit different even in that field than in the heyday of the Atari 5200 and Commodore 64. Meanwhile, the tabletop historical wargames that informed so many D&D players in the 1970s (especially the hex-and-counter variety) have become largely obscure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top