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Was AD&D1 designed for game balance?
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<blockquote data-quote="ExploderWizard" data-source="post: 5041606" data-attributes="member: 66434"><p>A list of random things and no explanation of <em>why</em> they are rubbish is in fact a pile of rubbish.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>18/00- The wonderful gateway drug to bonus bloat. A beginning perhaps, to the insane notion that because it existed, every fighter <em>had </em>to have it or they might as well reroll. What is rubbish isn't the score itself, but the mentality that it helped inspire.</p><p> </p><p>Psionics- Very quirky and more likely to get you killed than provide any benefit. </p><p> </p><p>Assassination table- assassins kill people, get over it. </p><p> </p><p>Magic Missile vs Sleep- you don't believe that every spell of the same level has to be equally valuable against every situation do you? If so then it would be stupid of you to play any system with more than one spell in a given power range.</p><p> </p><p>Cure Light Wounds vs any other 1st level cleric spell- <em>Command-Disrobe, </em>Next!</p><p> </p><p>The thief- A self justiying class IMHO but at least he had his own niche instead of <em>fighting </em>better than the <em>fighting man.</em></p><p> </p><p>Weapon vs Armor class table- Not my cup of tea really but for those that liked it I can see the benefit of using it. Some weapons are better than others and that is that. </p><p> </p><p>The Fighter/Magic User/Cleric- Why is this any different than any other multi-classed character? Progression is very slow, which is a big price to pay for such versatility. Remember that this guy has 3 class trainers to pay to attain levels so unless he gets big cash donations from other party members to offset those costs he will be adventuring a bit without gaining xp which slows down advancement even further. Overpowered? not at all.</p><p> </p><p>Leveling by ritual combat- Only 2 classes had this and it added to the flavor of those classes.</p><p> </p><p>Save vs Rod, Staff, or Wand- more detail of what the problem is would be helpful here. </p><p> </p><p>Why on earth does Armor class count <em>down</em> from 10?-Look into why the combat tables feature repeating 20's and you might find your answer.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5041606, member: 66434"] A list of random things and no explanation of [I]why[/I] they are rubbish is in fact a pile of rubbish.;) 18/00- The wonderful gateway drug to bonus bloat. A beginning perhaps, to the insane notion that because it existed, every fighter [I]had [/I]to have it or they might as well reroll. What is rubbish isn't the score itself, but the mentality that it helped inspire. Psionics- Very quirky and more likely to get you killed than provide any benefit. Assassination table- assassins kill people, get over it. Magic Missile vs Sleep- you don't believe that every spell of the same level has to be equally valuable against every situation do you? If so then it would be stupid of you to play any system with more than one spell in a given power range. Cure Light Wounds vs any other 1st level cleric spell- [I]Command-Disrobe, [/I]Next! The thief- A self justiying class IMHO but at least he had his own niche instead of [I]fighting [/I]better than the [I]fighting man.[/I] Weapon vs Armor class table- Not my cup of tea really but for those that liked it I can see the benefit of using it. Some weapons are better than others and that is that. The Fighter/Magic User/Cleric- Why is this any different than any other multi-classed character? Progression is very slow, which is a big price to pay for such versatility. Remember that this guy has 3 class trainers to pay to attain levels so unless he gets big cash donations from other party members to offset those costs he will be adventuring a bit without gaining xp which slows down advancement even further. Overpowered? not at all. Leveling by ritual combat- Only 2 classes had this and it added to the flavor of those classes. Save vs Rod, Staff, or Wand- more detail of what the problem is would be helpful here. Why on earth does Armor class count [I]down[/I] from 10?-Look into why the combat tables feature repeating 20's and you might find your answer. [/QUOTE]
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