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Was AD&D1 designed for game balance?
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<blockquote data-quote="ExploderWizard" data-source="post: 5042766" data-attributes="member: 66434"><p>Yes the group will be less powerful as a whole. That is a given in any edition. </p><p> </p><p>The 7th level party will presumably know that they have a greenhorn with them and select opportunities that the new member can contribute to.</p><p> </p><p>In 4th edition the numbers balloon up to the point where a 1st level character just doesn't have the bonuses needed to affect creatures of higher level. In practice, monsters and the DC's associated with all challenges keep in step with the party level. There is variance. A typical adventure will feature challenges both below and above party level. A difference of a level or two in the party will be noticed but not catastrophic. A difference of six levels would be. </p><p> </p><p>In a 1E game a typical unaltered monster has a much longer "shelf life". An umodified bugbear can be a viable threat from 1st all the way to name level depending on the number encountered. If the 7th level party with a greenhorn fought a band of bugbears the newbie could still contribute but it would be very dangerous for him. In a 4E party he would probably die because he would need to hit an AC designed to be challenging for 7th level characters. </p><p> </p><p>4E was not designed for such level disparity. When entities in a game world cannot meaningfully interact with one another outside of a given level range I have problems. Others may not.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5042766, member: 66434"] Yes the group will be less powerful as a whole. That is a given in any edition. The 7th level party will presumably know that they have a greenhorn with them and select opportunities that the new member can contribute to. In 4th edition the numbers balloon up to the point where a 1st level character just doesn't have the bonuses needed to affect creatures of higher level. In practice, monsters and the DC's associated with all challenges keep in step with the party level. There is variance. A typical adventure will feature challenges both below and above party level. A difference of a level or two in the party will be noticed but not catastrophic. A difference of six levels would be. In a 1E game a typical unaltered monster has a much longer "shelf life". An umodified bugbear can be a viable threat from 1st all the way to name level depending on the number encountered. If the 7th level party with a greenhorn fought a band of bugbears the newbie could still contribute but it would be very dangerous for him. In a 4E party he would probably die because he would need to hit an AC designed to be challenging for 7th level characters. 4E was not designed for such level disparity. When entities in a game world cannot meaningfully interact with one another outside of a given level range I have problems. Others may not. [/QUOTE]
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