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Was AD&D1 designed for game balance?
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<blockquote data-quote="Ariosto" data-source="post: 5043413" data-attributes="member: 80487"><p>Here is what Hussar actually wrote:</p><p></p><p></p><p>Love that double standard.</p><p></p><p>"The plethora of variant d20 systems shows how rubust d20 was for running all sorts of different D&D style campaigns." But somehow, when it came to AD&D ...</p><p> </p><p>"Departing from those assumptions resulted in massive problems as evidenced by the tome sized binders of house rules out there." What? Shouldn't those books likewise show how robust AD&D was for running all sorts of different D&D style campaigns?</p><p></p><p>And with AD&D, you could do it yourself, to your own specifications, without having to rely on a "pro's" packaged solutions.</p><p></p><p>What the plethora of commercial volumes of house rules for 3e actually demonstrates is that the market put a value of <em>at least</em> so many dollars -- $29.95 plus tax, or whatever, per book, multiplied by however many books -- on the problems they proposed to solve.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5043413, member: 80487"] Here is what Hussar actually wrote: Love that double standard. "The plethora of variant d20 systems shows how rubust d20 was for running all sorts of different D&D style campaigns." But somehow, when it came to AD&D ... "Departing from those assumptions resulted in massive problems as evidenced by the tome sized binders of house rules out there." What? Shouldn't those books likewise show how robust AD&D was for running all sorts of different D&D style campaigns? And with AD&D, you could do it yourself, to your own specifications, without having to rely on a "pro's" packaged solutions. What the plethora of commercial volumes of house rules for 3e actually demonstrates is that the market put a value of [I]at least[/I] so many dollars -- $29.95 plus tax, or whatever, per book, multiplied by however many books -- on the problems they proposed to solve. [/QUOTE]
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Was AD&D1 designed for game balance?
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