Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5043764" data-attributes="member: 29398"><p>From my own experience, you've got those backwards.</p><p></p><p>Departing from AD+D's rules results in AD+D with different rules. Performing said departure is relatively easy; the game is stable enough to withstand some trial-and-error experiments, and the result can be a very playable and enjoyable game. Mine has lasted me 25 years.</p><p></p><p>Departing from 3e's rules results in, more often than not, a train wreck; mostly because competently performing said departure is - in comparison to 1e - extremely difficult. 3e's design was tight, and based around many different elements relying on each other; thus changing one potentially-unsatisfactory element (let's say, speed of level advancement) often had knock-on effects that could easily send things off the rails (wealth by level goes haywire in a slow-advancing 3e game unless the DM gives out very little treasure; and where's the fun in that?) somewhere further down the track.</p><p></p><p>That's not to say it couldn't be changed at all. You just had to be much more careful with what you were doing.</p><p></p><p>Also, of late there has developed a "thriving industry based on creating variations" of 1e as well...look at all the retro-clones...so that point, if ever relevant at all, has become moot. </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5043764, member: 29398"] From my own experience, you've got those backwards. Departing from AD+D's rules results in AD+D with different rules. Performing said departure is relatively easy; the game is stable enough to withstand some trial-and-error experiments, and the result can be a very playable and enjoyable game. Mine has lasted me 25 years. Departing from 3e's rules results in, more often than not, a train wreck; mostly because competently performing said departure is - in comparison to 1e - extremely difficult. 3e's design was tight, and based around many different elements relying on each other; thus changing one potentially-unsatisfactory element (let's say, speed of level advancement) often had knock-on effects that could easily send things off the rails (wealth by level goes haywire in a slow-advancing 3e game unless the DM gives out very little treasure; and where's the fun in that?) somewhere further down the track. That's not to say it couldn't be changed at all. You just had to be much more careful with what you were doing. Also, of late there has developed a "thriving industry based on creating variations" of 1e as well...look at all the retro-clones...so that point, if ever relevant at all, has become moot. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top