Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5043810" data-attributes="member: 80487"><p>That's a curious difference. In 1e, slow advancement is -- by the standard rule -- a <em>product</em> of little treasure.</p><p></p><p>That risk-reward balance is probably the most fundamental in the game. You can go safe and slow, or take high casualties (even 50% per expedition, maybe) and have the survivors rocket through the ranks.</p><p></p><p>Gary Gygax and Tim Kask quite often took to task the "Monty Haul" and "Killer" DMs. Despite the gold-piece values in the DMG, Gygax at least once stated that magic items should "almost never" be for sale.</p><p></p><p>Gary was especially concerned about too easy and rapid piling up of power. He stated his worry that it was most likely to lead to quick boredom, as people felt that they had exhausted the game's most interesting possibilities.</p><p></p><p>One problem was that the game really had not been designed or tested for very high levels. Players in the Greyhawk campaign mostly retired their characters ca. 12th-14th level, and (IIRC) Gary said that his and Rob's (and Ernie's?) most famous ones were exceptional but got only up to 16th. That would mean, for instance, no PC m-us running around with 9th-level spells.</p><p></p><p>So, if you pressed on past that point you were "on your own". Even before that point, Gygax left an awful lot of stuff up to the DM. How long does ghoul paralysis last? Spell and magic-item descriptions often require careful adjudication, what might constitute "abuse" depending greatly on the particular campaign. There's a lot of practice along the way, both for players and for DMs, in effectively taking over responsibility for creating their own game.</p><p></p><p>In a sense, the "Advanced" books might be characterized as basic training for the original game -- which offered much less "hand holding" and prescriptive or proscriptive Words From On High but was addressed to <strong>peers</strong>.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5043810, member: 80487"] That's a curious difference. In 1e, slow advancement is -- by the standard rule -- a [i]product[/i] of little treasure. That risk-reward balance is probably the most fundamental in the game. You can go safe and slow, or take high casualties (even 50% per expedition, maybe) and have the survivors rocket through the ranks. Gary Gygax and Tim Kask quite often took to task the "Monty Haul" and "Killer" DMs. Despite the gold-piece values in the DMG, Gygax at least once stated that magic items should "almost never" be for sale. Gary was especially concerned about too easy and rapid piling up of power. He stated his worry that it was most likely to lead to quick boredom, as people felt that they had exhausted the game's most interesting possibilities. One problem was that the game really had not been designed or tested for very high levels. Players in the Greyhawk campaign mostly retired their characters ca. 12th-14th level, and (IIRC) Gary said that his and Rob's (and Ernie's?) most famous ones were exceptional but got only up to 16th. That would mean, for instance, no PC m-us running around with 9th-level spells. So, if you pressed on past that point you were "on your own". Even before that point, Gygax left an awful lot of stuff up to the DM. How long does ghoul paralysis last? Spell and magic-item descriptions often require careful adjudication, what might constitute "abuse" depending greatly on the particular campaign. There's a lot of practice along the way, both for players and for DMs, in effectively taking over responsibility for creating their own game. In a sense, the "Advanced" books might be characterized as basic training for the original game -- which offered much less "hand holding" and prescriptive or proscriptive Words From On High but was addressed to [b]peers[/b]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top