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Was AD&D1 designed for game balance?
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<blockquote data-quote="Garmorn" data-source="post: 5044598" data-attributes="member: 430"><p>From my prespective we are talking about to types. In very loose terms they are: Level balance and Campaign balance.</p><p></p><p>Level balance it where each character is suppose to be balance with every other character at the same level with the same wealth. 3.x tried this and came close at first. 4e did a better job at the cost of having a very tight balance between characters and being harder to house rule on the character level.</p><p></p><p>1e and 2e where balance between classes when compared over the course of the campaign life it was designed for. </p><p></p><p>The first is meant to give equal power and spot light at all levels and the second is meant to have it switch back and forth. The first is great for pick games, tournaments, and where the campaign might or might not last even close to the design length. The second is meant to place different classes in the lime light at different times, allows more variety between classes and a narrower spot light. (i.e on one or two classes are in the lime light at a time.).</p></blockquote><p></p>
[QUOTE="Garmorn, post: 5044598, member: 430"] From my prespective we are talking about to types. In very loose terms they are: Level balance and Campaign balance. Level balance it where each character is suppose to be balance with every other character at the same level with the same wealth. 3.x tried this and came close at first. 4e did a better job at the cost of having a very tight balance between characters and being harder to house rule on the character level. 1e and 2e where balance between classes when compared over the course of the campaign life it was designed for. The first is meant to give equal power and spot light at all levels and the second is meant to have it switch back and forth. The first is great for pick games, tournaments, and where the campaign might or might not last even close to the design length. The second is meant to place different classes in the lime light at different times, allows more variety between classes and a narrower spot light. (i.e on one or two classes are in the lime light at a time.). [/QUOTE]
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Was AD&D1 designed for game balance?
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