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Was AD&D1 designed for game balance?
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<blockquote data-quote="Ariosto" data-source="post: 5044603" data-attributes="member: 80487"><p>Let's see, for a start ...</p><p></p><p><strong>"My Level X character is equal to your Level X character."</strong> Even substituting the more accurate gauge of "X experience points", that's not really a big deal in old D&D. After all, the basic idea is that you should rack up more XP in the first place via skilled play than does some blunderer. And you're not forced to give up your levels just because a total newbie gets to experience starting from 1st (although you're probably not taking a Lord or Wizard on the same expedition!).</p><p></p><p><strong>"My character is just as good as your character in combat."</strong> Nope. Magic-users and thieves are not fighters.</p><p></p><p><strong>"A or B or C is true of The Party."</strong> The Party, as a constant entity, was not part of the design. Conan and the Grey Mouser might team up to rob the Tower of Eels one session, then part ways. Conan might then accompany Thongor, Elric, and Tyana and some of her pirates for a raid. Then, Thongor, Tyana and Mouser (with a shipload of Mingols) might join Fafhrd on Rime Isle.</p><p></p><p><strong>"Each encounter should be 'level appropriate'"</strong> Not on the horizon. The <em>players'</em> estimation of risk and reward is key to the game.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5044603, member: 80487"] Let's see, for a start ... [b]"My Level X character is equal to your Level X character."[/b] Even substituting the more accurate gauge of "X experience points", that's not really a big deal in old D&D. After all, the basic idea is that you should rack up more XP in the first place via skilled play than does some blunderer. And you're not forced to give up your levels just because a total newbie gets to experience starting from 1st (although you're probably not taking a Lord or Wizard on the same expedition!). [b]"My character is just as good as your character in combat."[/b] Nope. Magic-users and thieves are not fighters. [b]"A or B or C is true of The Party."[/b] The Party, as a constant entity, was not part of the design. Conan and the Grey Mouser might team up to rob the Tower of Eels one session, then part ways. Conan might then accompany Thongor, Elric, and Tyana and some of her pirates for a raid. Then, Thongor, Tyana and Mouser (with a shipload of Mingols) might join Fafhrd on Rime Isle. [b]"Each encounter should be 'level appropriate'"[/b] Not on the horizon. The [i]players'[/i] estimation of risk and reward is key to the game. [/QUOTE]
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