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Was AD&D1 designed for game balance?
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<blockquote data-quote="Garthanos" data-source="post: 5045432" data-attributes="member: 82504"><p>Way too trivial to deceive and maniplulate.. I know my players goals and what they are after in play. I tempt them with perfectly reasonable heroic goals.. like evidence the dragon is evil and imminent threat. And since I am eyes and ears and the better part of memories.... its easy I can give them fairy tales about dragon slayers or whatever I might need to set the stage... and if I want them to bite off more than they can chew give em a taste .. a baby dragon that isnt known by the people it is harassing to be just a baby... they kill it maybe not even easily. Then the next dragon is my tpk tool... wow what a toolbox... oh yeah... must be fun to kill player characters. Next time they play with me they will know better. I can teach them being a heros is an idiots task ... its there job to cower in fear.... like all the rest of the peasants.</p><p></p><p></p><p>May becomes "must" way easily and you have characters listening for 10 minutes behind every door and searching for traps and tapping ahead with 11 foot poles and searching for secret doors in every room and intersection... I saw people write down a sequence of horribly boring activities both out of paranoia and because (hearing about those things became uninteresting) ... they tap the list when the dm asks them what they are doing... </p><p></p><p>Make your world one giant deception... one giant death trap and I for one wouldnt want to watch, play or interact with it. I haven't watched many movies or read any books where this was the case.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5045432, member: 82504"] Way too trivial to deceive and maniplulate.. I know my players goals and what they are after in play. I tempt them with perfectly reasonable heroic goals.. like evidence the dragon is evil and imminent threat. And since I am eyes and ears and the better part of memories.... its easy I can give them fairy tales about dragon slayers or whatever I might need to set the stage... and if I want them to bite off more than they can chew give em a taste .. a baby dragon that isnt known by the people it is harassing to be just a baby... they kill it maybe not even easily. Then the next dragon is my tpk tool... wow what a toolbox... oh yeah... must be fun to kill player characters. Next time they play with me they will know better. I can teach them being a heros is an idiots task ... its there job to cower in fear.... like all the rest of the peasants. May becomes "must" way easily and you have characters listening for 10 minutes behind every door and searching for traps and tapping ahead with 11 foot poles and searching for secret doors in every room and intersection... I saw people write down a sequence of horribly boring activities both out of paranoia and because (hearing about those things became uninteresting) ... they tap the list when the dm asks them what they are doing... Make your world one giant deception... one giant death trap and I for one wouldnt want to watch, play or interact with it. I haven't watched many movies or read any books where this was the case. [/QUOTE]
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Was AD&D1 designed for game balance?
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