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Was AD&D1 designed for game balance?
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<blockquote data-quote="Raven Crowking" data-source="post: 5045918" data-attributes="member: 18280"><p>"Good play" is defined, IMHO, by its results, and the players involved are the only one whose subjective opinions as to those results matter. Getting the results you were hoping for? That is good play. Not getting the results you were hoping for? Not so much good play. No more evidence is needed.</p><p></p><p>It should be noted, too, that good play in this context includes choosing a Game Master capable of providing a good game.</p><p></p><p>OTOH, it is true that what some people want is ego validation, and what they are hoping for is a GM who will run a game in which their decisions are always the right ones. Well, there is "good play" in this sort of game too, but it doesn't translate so well into "good play" when confronted by a more challenging game environment. It is important to know what it is you are after from a game to which so much time and energy is devoted, and to realize that sometimes what you want might change the nature of the game into something completely different.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5045918, member: 18280"] "Good play" is defined, IMHO, by its results, and the players involved are the only one whose subjective opinions as to those results matter. Getting the results you were hoping for? That is good play. Not getting the results you were hoping for? Not so much good play. No more evidence is needed. It should be noted, too, that good play in this context includes choosing a Game Master capable of providing a good game. OTOH, it is true that what some people want is ego validation, and what they are hoping for is a GM who will run a game in which their decisions are always the right ones. Well, there is "good play" in this sort of game too, but it doesn't translate so well into "good play" when confronted by a more challenging game environment. It is important to know what it is you are after from a game to which so much time and energy is devoted, and to realize that sometimes what you want might change the nature of the game into something completely different. RC [/QUOTE]
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Was AD&D1 designed for game balance?
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