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Was AD&D1 designed for game balance?
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<blockquote data-quote="ExploderWizard" data-source="post: 5046192" data-attributes="member: 66434"><p>Why do you assume the attributes of the character are not considered in the resolution of things unless they are prepackaged into the results of predictable dice fests?</p><p> </p><p>Reaction bonuses based on the CHA of the <em>character</em> don't count as rules now?</p><p> </p><p>What part of player driven challenges and rewards are you not getting?</p><p>The game designers let the participants determine what were valid goals. </p><p> </p><p>The original intended goals of treasure and fame can be obtained through means other than combat if the players decide that the use of wits and charm will be thier primary methods used in achieving these goals. </p><p> </p><p>Ironically, a player who wanted to do nothing but kill monsters and take thier stuff <em>was </em>the inferior player because the law of averages would make for a short lifespan.</p><p> </p><p>Meanwhile the superior players were figuring out all kinds of ingenious ways to take stuff without having to bleed for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5046192, member: 66434"] Why do you assume the attributes of the character are not considered in the resolution of things unless they are prepackaged into the results of predictable dice fests? Reaction bonuses based on the CHA of the [I]character[/I] don't count as rules now? What part of player driven challenges and rewards are you not getting? The game designers let the participants determine what were valid goals. The original intended goals of treasure and fame can be obtained through means other than combat if the players decide that the use of wits and charm will be thier primary methods used in achieving these goals. Ironically, a player who wanted to do nothing but kill monsters and take thier stuff [I]was [/I]the inferior player because the law of averages would make for a short lifespan. Meanwhile the superior players were figuring out all kinds of ingenious ways to take stuff without having to bleed for it. ;) [/QUOTE]
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Was AD&D1 designed for game balance?
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