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Was AD&D1 designed for game balance?
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<blockquote data-quote="howandwhy99" data-source="post: 5046298" data-attributes="member: 3192"><p>I'm unsure on whether or not to take this as a moderator warning, but I can answer with my own concerns as a fellow poster. It is a good call for peace, but I disagree with the assumptions.</p><p></p><p>I don't use narrative control in my games. That is a loaded term IMO in regards to RPGs. The known rules for all players includes the referee not being allowed to cheat, meaning he or she does not improvise at the table. DM fiat is considered improvisation in my book and not what I desire when I run or play in a game. Rather a referee creates a hidden ruleset ahead of time, the script from which they follow, but once the game begins they cannot deviate from it. </p><p></p><p>"Mother may I" is actually a game in its' own right, but by my understanding it is now a derogatory Forge term meant to label all pre-storygame RPGs as "dysfunctional". It includes all pre-4E D&D as well as Pathfinder in its' scope. Of course I also disagree with their definition and and it may be wiser not to include this term either in civil conversation.</p><p></p><p>There is no possible means for me to play my game as a computer game, but neither is it a game of improvisation by all involved. It is not antagonistic between players, but does in fact require a large degree of trust by the players. If you are using "narrative control" to refer to enforcing the rules of any game rather than improvisation, then that control is exclusive to the referee who is the only one who definitively knows them.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5046298, member: 3192"] I'm unsure on whether or not to take this as a moderator warning, but I can answer with my own concerns as a fellow poster. It is a good call for peace, but I disagree with the assumptions. I don't use narrative control in my games. That is a loaded term IMO in regards to RPGs. The known rules for all players includes the referee not being allowed to cheat, meaning he or she does not improvise at the table. DM fiat is considered improvisation in my book and not what I desire when I run or play in a game. Rather a referee creates a hidden ruleset ahead of time, the script from which they follow, but once the game begins they cannot deviate from it. "Mother may I" is actually a game in its' own right, but by my understanding it is now a derogatory Forge term meant to label all pre-storygame RPGs as "dysfunctional". It includes all pre-4E D&D as well as Pathfinder in its' scope. Of course I also disagree with their definition and and it may be wiser not to include this term either in civil conversation. There is no possible means for me to play my game as a computer game, but neither is it a game of improvisation by all involved. It is not antagonistic between players, but does in fact require a large degree of trust by the players. If you are using "narrative control" to refer to enforcing the rules of any game rather than improvisation, then that control is exclusive to the referee who is the only one who definitively knows them. [/QUOTE]
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