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Was AD&D1 designed for game balance?
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<blockquote data-quote="ExploderWizard" data-source="post: 5046533" data-attributes="member: 66434"><p>It is curious that would say that AD&D had few choices. Does everything need to be a pre-defined mapped hotkey in order to qualify as a choice. </p><p> </p><p>Every choice does not need to be of equal power or value to remain a choice. AD&D being a roleplaying game featured several different roles. Combat was not the forte of every role so why would it be suprising that characters of lesser combative ability don't have the same options open to them as the more militant members of the party. </p><p> </p><p>Damnit Jim I'm a doctor!!</p><p> </p><p></p><p> </p><p>Typical mechanical obsessive gimmieitis.</p><p>Everything is me me me. What do I get? How much do I get? When do I get what? When does X apply?</p><p> </p><p>I hate to get all Yoda on this hyper-obsessiveness but it has to be said of players like this:</p><p> </p><p><em>Never his mind on where he was! What he was doing!!</em></p><p> </p><p>If players spent half the time thinking about the situation and approaches as they did doing mental mechanical gymnastics then the game would probably be a lot more engaging.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5046533, member: 66434"] It is curious that would say that AD&D had few choices. Does everything need to be a pre-defined mapped hotkey in order to qualify as a choice. Every choice does not need to be of equal power or value to remain a choice. AD&D being a roleplaying game featured several different roles. Combat was not the forte of every role so why would it be suprising that characters of lesser combative ability don't have the same options open to them as the more militant members of the party. Damnit Jim I'm a doctor!! Typical mechanical obsessive gimmieitis. Everything is me me me. What do I get? How much do I get? When do I get what? When does X apply? I hate to get all Yoda on this hyper-obsessiveness but it has to be said of players like this: [I]Never his mind on where he was! What he was doing!![/I] If players spent half the time thinking about the situation and approaches as they did doing mental mechanical gymnastics then the game would probably be a lot more engaging. [/QUOTE]
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