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Was AD&D1 designed for game balance?
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<blockquote data-quote="Lanefan" data-source="post: 5046794" data-attributes="member: 29398"><p>Keeping in mind the ideals of "game first, campaign second, player third" as mentioned elsewhere, making rulings up on the fly when there's no otherwise-functional guideline for a given situation is not only desireable, but essential. And situations where there is no written guideline come up with alarming frequency in all editions (though I'll confess to guessing this is the case with 4e, having not played it); if for no other reason that nobody can ever sort out how, for example, every spell or effect is going to interact with every other spell, effect, or combination thereof in every possible condition. Is there a written rule, for example, in *any* edition that defines what happens if I try to cast a spell while in free fall? </p><p></p><p>Through darkness? </p><p></p><p>While tumbling slowly end over end?</p><p></p><p>Of course not, and that sort of thing is where DM fiat, or DM improvisation, comes in real handy-like. But by your definition, if a DM hasn't already thought of this specific situation and come up with a pre-ordained ruling to cover it, she is not allowed to come up with something on the fly...and then what?</p><p></p><p>You know, the more I hear of this "Forge" thing and its definitions, the less I like it. The whole thing seems to be about creating antagonism, and then giving weapons (via loaded definitions) for antagonists to fight with.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5046794, member: 29398"] Keeping in mind the ideals of "game first, campaign second, player third" as mentioned elsewhere, making rulings up on the fly when there's no otherwise-functional guideline for a given situation is not only desireable, but essential. And situations where there is no written guideline come up with alarming frequency in all editions (though I'll confess to guessing this is the case with 4e, having not played it); if for no other reason that nobody can ever sort out how, for example, every spell or effect is going to interact with every other spell, effect, or combination thereof in every possible condition. Is there a written rule, for example, in *any* edition that defines what happens if I try to cast a spell while in free fall? Through darkness? While tumbling slowly end over end? Of course not, and that sort of thing is where DM fiat, or DM improvisation, comes in real handy-like. But by your definition, if a DM hasn't already thought of this specific situation and come up with a pre-ordained ruling to cover it, she is not allowed to come up with something on the fly...and then what? You know, the more I hear of this "Forge" thing and its definitions, the less I like it. The whole thing seems to be about creating antagonism, and then giving weapons (via loaded definitions) for antagonists to fight with. Lanefan [/QUOTE]
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Was AD&D1 designed for game balance?
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