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Was AD&D1 designed for game balance?
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<blockquote data-quote="Lanefan" data-source="post: 5046803" data-attributes="member: 29398"><p>I don't. I base my assumptions on that I'll <strong>still be running the campaign </strong>ten years from now, and that while some of the players may be the same as those who start out, some or all of them may not.</p><p>I suspect Gygax's assumptions were similar to my own: that the campaign will be fluid enough and robust enough to handle some player turnover during its lifespan, and will go on long enough that said turnover is pretty much inevitable.</p><p></p><p>My last long campaign went almost 12 years and had a total of 21 players involved at some point or other. One of those players went from start to finish. Several others - maybe 10 - were in for 5 or more years (some of whom I'd never even met when the campaign started!). The rest were in for varying lengths of time ranging from a few sessions to a few years.</p><p></p><p>And, coming back to topic, this does affect the balance of the game. Long-term players are likelier (though not guaranteed) to have long-term characters, who have had much more opportunity to amass wealth etc. than a rookie. And this is one balance issue I have yet to find a good means of addressing, other than by the most undesireable method of giving new characters loads of wealth coming in. </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5046803, member: 29398"] I don't. I base my assumptions on that I'll [B]still be running the campaign [/B]ten years from now, and that while some of the players may be the same as those who start out, some or all of them may not. I suspect Gygax's assumptions were similar to my own: that the campaign will be fluid enough and robust enough to handle some player turnover during its lifespan, and will go on long enough that said turnover is pretty much inevitable. My last long campaign went almost 12 years and had a total of 21 players involved at some point or other. One of those players went from start to finish. Several others - maybe 10 - were in for 5 or more years (some of whom I'd never even met when the campaign started!). The rest were in for varying lengths of time ranging from a few sessions to a few years. And, coming back to topic, this does affect the balance of the game. Long-term players are likelier (though not guaranteed) to have long-term characters, who have had much more opportunity to amass wealth etc. than a rookie. And this is one balance issue I have yet to find a good means of addressing, other than by the most undesireable method of giving new characters loads of wealth coming in. Lanefan [/QUOTE]
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Was AD&D1 designed for game balance?
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