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Was AD&D1 designed for game balance?
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<blockquote data-quote="Garthanos" data-source="post: 5046824" data-attributes="member: 82504"><p>Sorry probably some miscommunication has occurred I was channelling a bit of split personality a part of me really enjoys mechanics for there simulation elements independent of impact on actual play and I was pointing out that our game here is providing mechanics like hit points, armor classes weapons tables and etc that are no more necessary for physical conflict than "somebody" might want or envision for other forms of interaction, Therefore the game creates combat heavy expectations through its design. Other games with lighter hands do indeed govern other forms of conflict mechanically in ways that are not horribly objectionable there is a thread about it somewhere ... but for me voluntary buy in mechanics are the most actually appealing .... Aspects/fate points... from Fate for instance act as a sort of bribe/award system the dm can use to reward players when they allow there characters stronger personality features to inconvenience the character.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5046824, member: 82504"] Sorry probably some miscommunication has occurred I was channelling a bit of split personality a part of me really enjoys mechanics for there simulation elements independent of impact on actual play and I was pointing out that our game here is providing mechanics like hit points, armor classes weapons tables and etc that are no more necessary for physical conflict than "somebody" might want or envision for other forms of interaction, Therefore the game creates combat heavy expectations through its design. Other games with lighter hands do indeed govern other forms of conflict mechanically in ways that are not horribly objectionable there is a thread about it somewhere ... but for me voluntary buy in mechanics are the most actually appealing .... Aspects/fate points... from Fate for instance act as a sort of bribe/award system the dm can use to reward players when they allow there characters stronger personality features to inconvenience the character. [/QUOTE]
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Was AD&D1 designed for game balance?
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