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Was AD&D1 designed for game balance?
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<blockquote data-quote="Ariosto" data-source="post: 5049087" data-attributes="member: 80487"><p>Garthanos, all I see from you are objections on the basis either of </p><p></p><p>* "Realistic" grounds -- which I don't think are nearly so sensible by the alleged standards, and in any case were very specifically "in the author's opinion an absurd effort at best considering the topic!"</p><p></p><p>* "Simulation" of this or that fiction, especially of fictions other than those high on the list of influences. "It does little to attempt to simulate anything either."</p><p></p><p>As Gygax wrote, "A few brief words are necessary to insure that the reader has actually obtained a game form which he or she desires."</p><p></p><p>* Misrepresentation -- perhaps really founded in misunderstanding of what real wealth means. Money in the game -- as in real life -- is just a symbolic token. You can award x.p. without the token of g.p., but then in what terms (if any) will you conduct the dialog of the game? If you come up with a satisfactory (for you) answer, then go ahead and implement it.</p><p></p><p>* Wrong Game -- pretty much what every argument seems to boil down to. "D&D sucks, I'd rather play T&T ... or C&S ... or Runequest ... or Champions ... or Milton Bradley Hero Quest". That's fruitful dissatisfaction, a creative dynamic that enriches the hobby/industry, when it is in fact applied in a way that diversifies the offerings. Playing Monopoly, "One Rule to Ring Them All", is something else.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5049087, member: 80487"] Garthanos, all I see from you are objections on the basis either of * "Realistic" grounds -- which I don't think are nearly so sensible by the alleged standards, and in any case were very specifically "in the author's opinion an absurd effort at best considering the topic!" * "Simulation" of this or that fiction, especially of fictions other than those high on the list of influences. "It does little to attempt to simulate anything either." As Gygax wrote, "A few brief words are necessary to insure that the reader has actually obtained a game form which he or she desires." * Misrepresentation -- perhaps really founded in misunderstanding of what real wealth means. Money in the game -- as in real life -- is just a symbolic token. You can award x.p. without the token of g.p., but then in what terms (if any) will you conduct the dialog of the game? If you come up with a satisfactory (for you) answer, then go ahead and implement it. * Wrong Game -- pretty much what every argument seems to boil down to. "D&D sucks, I'd rather play T&T ... or C&S ... or Runequest ... or Champions ... or Milton Bradley Hero Quest". That's fruitful dissatisfaction, a creative dynamic that enriches the hobby/industry, when it is in fact applied in a way that diversifies the offerings. Playing Monopoly, "One Rule to Ring Them All", is something else. [/QUOTE]
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