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Was AD&D1 designed for game balance?
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<blockquote data-quote="M.L. Martin" data-source="post: 5049223" data-attributes="member: 4086"><p>This Tolkien fan sees it as 'proof D&D isn't really well-suited to Tolkien-style fantasy, despite superficial elements of the rules and trends in that direction during 2E (including an article by Eric Noah himself in DRAGON #212)." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> If one adopts the 'XP for challenges/goals' model, or the more abstract advancement of non-D&D systems a la SAGA or True20, they make more sense for that model of fantasy. But then, I prefer abstract wealth systems, too (at least in theory). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> On a side note, does anyone know how to get the attention of some of the late 2E-era designers? <em>Thirty Years of Adventure</em> makes some references that suggest there was a push in some quarters for a more story-focused 3E until management decided to go Super-Advanced, and I'd love to know what it was going to look like, as a curiosity if nothing else.</p><p></p><p></p><p></p><p> OTOH, if Bilbo had been an old-school D&D hero, he would have taken the Arkenstone, put on the Ring, and hightailed it back to the Shire, letting everyone else get slaughtered in the Battle of Five Armies. Bonus XP if he sells the corpses to the Necromancer, lets him slaughter the remnants, and then loots the rest of the Lonely Mountain. He also backstabs Lobelia and steals back his spoons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 5049223, member: 4086"] This Tolkien fan sees it as 'proof D&D isn't really well-suited to Tolkien-style fantasy, despite superficial elements of the rules and trends in that direction during 2E (including an article by Eric Noah himself in DRAGON #212)." :) If one adopts the 'XP for challenges/goals' model, or the more abstract advancement of non-D&D systems a la SAGA or True20, they make more sense for that model of fantasy. But then, I prefer abstract wealth systems, too (at least in theory). :) On a side note, does anyone know how to get the attention of some of the late 2E-era designers? [i]Thirty Years of Adventure[/i] makes some references that suggest there was a push in some quarters for a more story-focused 3E until management decided to go Super-Advanced, and I'd love to know what it was going to look like, as a curiosity if nothing else. OTOH, if Bilbo had been an old-school D&D hero, he would have taken the Arkenstone, put on the Ring, and hightailed it back to the Shire, letting everyone else get slaughtered in the Battle of Five Armies. Bonus XP if he sells the corpses to the Necromancer, lets him slaughter the remnants, and then loots the rest of the Lonely Mountain. He also backstabs Lobelia and steals back his spoons. ;) :devil: [/QUOTE]
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