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Was AD&D1 designed for game balance?
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<blockquote data-quote="da chicken" data-source="post: 5049401" data-attributes="member: 5634"><p>1E, as a game system, was not balanced at all. The entirity of game balance was established at the most basic level by class restrictions (fighters can't use wands, etc.) but the sole balancing "mechanic" of the game was DM intervention.</p><p></p><p>The game system itself was pretty ridiculous. 3d6 straight six times for stats? How many characters would you have to roll before you got to play the class you even wanted? You were doing average if all your stats were 9's and 10's for goodness sake. A level 9 Paladin having the same total XP as a 10/11 mage/thief? You're going to honestly argue that those two characters are equally powerful?</p><p></p><p>D&D 1E was designed around the idea that you'd play lots and lots of characters and through a process of natural selection and good die rolling you'd end up with a character that could survive to level 4 or 5. Anybody who played the game significantly was well aware of the fact that PCs were simply not intended to be higher than level 9. You were never supposed to gain a level where you weren't rolling a die for hit points.</p><p></p><p>The existence of psionics and the Bard at the back of the book was just ludicrous. Yes, the book clearly said they resulted in more powerful characters, but, again, the only balancing mechanic in place was *the DM*.</p><p></p><p>1E, and 2E along with it -- while beloved as a game system -- were atrocious role playing games. I'm glad they're dead and gone.</p></blockquote><p></p>
[QUOTE="da chicken, post: 5049401, member: 5634"] 1E, as a game system, was not balanced at all. The entirity of game balance was established at the most basic level by class restrictions (fighters can't use wands, etc.) but the sole balancing "mechanic" of the game was DM intervention. The game system itself was pretty ridiculous. 3d6 straight six times for stats? How many characters would you have to roll before you got to play the class you even wanted? You were doing average if all your stats were 9's and 10's for goodness sake. A level 9 Paladin having the same total XP as a 10/11 mage/thief? You're going to honestly argue that those two characters are equally powerful? D&D 1E was designed around the idea that you'd play lots and lots of characters and through a process of natural selection and good die rolling you'd end up with a character that could survive to level 4 or 5. Anybody who played the game significantly was well aware of the fact that PCs were simply not intended to be higher than level 9. You were never supposed to gain a level where you weren't rolling a die for hit points. The existence of psionics and the Bard at the back of the book was just ludicrous. Yes, the book clearly said they resulted in more powerful characters, but, again, the only balancing mechanic in place was *the DM*. 1E, and 2E along with it -- while beloved as a game system -- were atrocious role playing games. I'm glad they're dead and gone. [/QUOTE]
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Was AD&D1 designed for game balance?
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