Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hairfoot" data-source="post: 5049457" data-attributes="member: 23732"><p>I really don't know what to say to that. Have you ever met a DM so retarded they would allow such silliness? The cult of literalist rules obedience is a matter for another thread, but getting XP for coins found in the street isn't a serious consideration in this discussion.</p><p></p><p></p><p></p><p></p><p>That sounds like a cool scenario. What proportion of the adventure was resolved through combat, and what incentive did the PCs have to avoid fights and find other ways around problems?</p><p></p><p>Remember, this isn't an edition war. The thread is about 1e, and this segment of it is about the value of awarding XP for treasure.</p><p></p><p>4e isn't a universal or perfect system. It can't provide every type of game to every type of player, and you don't need to defend it as though it can.</p><p></p><p></p><p></p><p>Conan? <em>The</em> Conan? Can I ask how much Conan you've read?</p><p></p><p>He never killed without reason, but he was a completely amoral thief. And that's rather the point: killing has greater consequences - physical and real - than stealing, and XP for gold encourages players to weigh up the value of hacking through foes versus using cunning to secure goals.</p><p></p><p></p><p></p><p>That's a misconception of the philosophy behind early D&D character generation.</p><p></p><p>These days, of course, you write up a 3-page background of your fighter, about how he's a dispossessed demon prince seeking the magical sword of his father to challenge the gods, rah, rah, rah. Then you go and build that character with the justified expectation that he'll have a decent shot at living out the story you've planned for him.</p><p></p><p>When 1e was written, you rolled up your character, looked at his/her abilities, then decided who that person is. Most members of a party are normal, if talented, people, and if, through sheer luck, they happen to have a paladin, then he is an <em>awesome</em> addition to their power that they are grateful for.</p><p></p><p>1e wasn't modelled for parties of superhumans in an epic saga, but for bands of brave mortals taking their chances with fate.</p></blockquote><p></p>
[QUOTE="Hairfoot, post: 5049457, member: 23732"] I really don't know what to say to that. Have you ever met a DM so retarded they would allow such silliness? The cult of literalist rules obedience is a matter for another thread, but getting XP for coins found in the street isn't a serious consideration in this discussion. That sounds like a cool scenario. What proportion of the adventure was resolved through combat, and what incentive did the PCs have to avoid fights and find other ways around problems? Remember, this isn't an edition war. The thread is about 1e, and this segment of it is about the value of awarding XP for treasure. 4e isn't a universal or perfect system. It can't provide every type of game to every type of player, and you don't need to defend it as though it can. Conan? [I]The[/I] Conan? Can I ask how much Conan you've read? He never killed without reason, but he was a completely amoral thief. And that's rather the point: killing has greater consequences - physical and real - than stealing, and XP for gold encourages players to weigh up the value of hacking through foes versus using cunning to secure goals. That's a misconception of the philosophy behind early D&D character generation. These days, of course, you write up a 3-page background of your fighter, about how he's a dispossessed demon prince seeking the magical sword of his father to challenge the gods, rah, rah, rah. Then you go and build that character with the justified expectation that he'll have a decent shot at living out the story you've planned for him. When 1e was written, you rolled up your character, looked at his/her abilities, then decided who that person is. Most members of a party are normal, if talented, people, and if, through sheer luck, they happen to have a paladin, then he is an [I]awesome[/I] addition to their power that they are grateful for. 1e wasn't modelled for parties of superhumans in an epic saga, but for bands of brave mortals taking their chances with fate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top